rFactor 2 Build 590 - Update 22 - Software - DrivingItalia.NET simulatori di guida Jump to content

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    VELOCIPEDE

    rFactor 2 Build 590 - Update 22

       (0 reviews)

    GRAPHICS:

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    Fixed bug with HDR lum histogram when in SLI mode

    Fixed 3D Vision problem with tire shader

    Added extended ambient shadows under cars

    Modified EnvReflections = Off mode to render only sky/clouds into ref map

    FEATURES:

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    Added "+memstats" cmdline option to output memory usage file

    BUG FIXES / OPTIMIZATIONS:

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    Fixed crash on MP lobby UI page

    Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation

    Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled.

    Fixed a potential problem with upgrades that adjust gear settings.

    Fix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times.

    Fix for sidebars not clearing when exiting replay mode directly from control screen.

    Fix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skin

    MODDING / PUBLIC DEV

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    Added "Copy To Clipboard" button to TTool.

    Fixed viewer.exe crash

    Corrected rFactor Mod Mode.exe UI

    Fixed lockup when mouse is moved in mod mode

    UI / HUD / Options:

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    Added a button to manually transfer loose livery file, so that you may update the server's copy or get the latest version of the livery stored on the server.

    Disabled Mod button if server and client version do not match.

    MULTIPLAYER:

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    Fixed +oneclick crash

    Fixed join button greyed out issue

    Message box shown if dedicated server is stated with oneclick but no mod is loaded

    Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load.

    CONTROLLERS / FFB

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    AI

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    Preventing driver database from growing much larger than it needs with duplicate entries

    Loading custom paths from the loose track directory (*.aip files contain info for a single path)

    Small change attempting to reduce AI tendency to stay behind a slower car.

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