Potete leggere a questo link una interessante intervista fatta agli sviluppatori della Warthog riguardo al sonoro del recente Richard Burns Rally.
Richard Burns Rally is an exceptionally lifelike game – a simulation in fact. What steps did you take to make the soundtrack realistic?
What we did was to write simulation code to trace the 3D environment around us. During the trace we could also get the type of material the sound reflected and echoed against. This enabled us to work out the different types of reverb from all sides.<?xml:namespace prefix = o />