Vi segnaliamo, seppur con qualche giorno di ritardo, il rilascio dell'ultima versione 0.5.3 beta 5 del sempre ottimo e divertente Racer, simulatore di guida completamente gratuito ed open source. Numerose le novitàpresenti in questa release, certamente da provare con attenzione.
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Changes:
- Bugfix: texture caching didn't work for shaders
- Bugfix: data/cars/default seemed to be missing from the installation
- Bugfix: fog works again
- Timing no longer using QueryPerformanceCounter() to avoid trouble (slowdown/skipping) on dual-core machines
- Added ellipsoid drawing for racer.ini's gfx.show_car_bbox
- Added car.ini body.box_offset to move collision box around
- Added process.cpu_affinity_mask to limit Racer to run on only certain processors
- Support for compressed textures; default is to use compressed textures (not used for fonts and some others).
- Fixed rendering order issues with smoke & transparent car materials
- Started particle definitions through data/renderer/particles.ini (not complete yet)
- Added mirror update rate (mirrors.texture.update_rate) and visibility (mirrors.texture.visibility)
- F4 now loops through mirror OFF/Texture/Full instead of just on and off
- Omitting default/car.ini is no longer allowed; it would lead to subtly modified car behavior
- dbg_car.warp_rotated was deprecated
- Added collision.report_car_trk option to report when car-track collisions take place (in the console)
- Added warning for cars that still use body.restitution_coeff in their car.ini
- Improved shadow hiding; when flying high, the simple shadow could flicker on and off
- Added resolution.x/y parameters to position non-fullscreen window
- Framerate throttling details can now be set with renderer.min_detail/max_detail
- Switching realtime speed (i.e. 'realtime 2') no corrects timing to avoid stalls/catchups
- Bugreports (crashes) now add the latest QLOG entries to the report
