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    Racer v0.5.3 beta 5

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    Vi segnaliamo, seppur con qualche giorno di ritardo, il rilascio dell'ultima versione 0.5.3 beta 5 del sempre ottimo e divertente Racer, simulatore di guida completamente gratuito ed open source. Numerose le novità presenti in questa release, certamente da provare con attenzione.

    #CONTINUE#

    Changes:
    - Bugfix: texture caching didn't work for shaders
    - Bugfix: data/cars/default seemed to be missing from the installation
    - Bugfix: fog works again
    - Timing no longer using QueryPerformanceCounter() to avoid trouble (slowdown/skipping) on dual-core machines
    - Added ellipsoid drawing for racer.ini's gfx.show_car_bbox
    - Added car.ini body.box_offset to move collision box around
    - Added process.cpu_affinity_mask to limit Racer to run on only certain processors
    - Support for compressed textures; default is to use compressed textures (not used for fonts and some others).
    - Fixed rendering order issues with smoke & transparent car materials
    - Started particle definitions through data/renderer/particles.ini (not complete yet)
    - Added mirror update rate (mirrors.texture.update_rate) and visibility (mirrors.texture.visibility)
    - F4 now loops through mirror OFF/Texture/Full instead of just on and off
    - Omitting default/car.ini is no longer allowed; it would lead to subtly modified car behavior
    - dbg_car.warp_rotated was deprecated
    - Added collision.report_car_trk option to report when car-track collisions take place (in the console)
    - Added warning for cars that still use body.restitution_coeff in their car.ini
    - Improved shadow hiding; when flying high, the simple shadow could flicker on and off
    - Added resolution.x/y parameters to position non-fullscreen window
    - Framerate throttling details can now be set with renderer.min_detail/max_detail
    - Switching realtime speed (i.e. 'realtime 2') no corrects timing to avoid stalls/catchups
    - Bugreports (crashes) now add the latest QLOG entries to the report

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