Ancora un corposo aggiornamento per il sempre ottimo Racer, il simulatore di guida gratuito ed open souce creato da Ruud Van Gaal: la nuova versione 0.8.12 porta con sè la ormai consueta pletora di bugfix, migliorie varie ed upgrades. Per tutti i dettagli, commenti e download, fate riferimento all'apposito topic del forum.
- Added camera.auto_switch_director_track_cam setting to avoid automatic track/director camera mode switches By default it's off.
- Lighting/shadowing fixes in shaders
- The Baja had some bad shaders
- Modeler gave a lot of QLOG errors.
- Modeler ASE imports now show a dialog if too many indices are used in 1 geob.
- Accepting new graphics options would crash Racer
- Added auto-calibration for controls
- Shadowmapping now done using a texture atlas instead of a texture array. This for ATI cards.
- On ATI, shadowmaps could not only be a Z-channel. ATI seems to need color buffers.
- More tweaks to get ATI to work better. Our experiments show that alpha_to_coverage is very poorly
supported, but at least shadowmapping seems to work better. nVidia cards recommended.
- sky_daynight*.cg fixed to do the same as sky_*.cg, only with an added night texture.
- Halo effects in shadow mapping improved through the use of Z information
- Added dyn_standard_speca_f.cg shader for 1 texture with specular control using alpha.
- Cg parameter passing in the render engine was cached. Lots faster
