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Al via la stagione simracing

Si scaldano i motori della stagione simracing autunno - inverno...
oltre al CIGT4, potete scegliere fra Formula 4 e Mazda MX5 Cup su Assetto Corsa!
Stagione simracing
  • VELOCIPEDE
    VELOCIPEDE

    Project CARS: The Ultimate Driver Journey trailer

       (0 reviews)

    Build 710 (23/04/14, Team Member+) - 266.4 MB

    Next-Gen:

    * Adds small render target with alpha for ghost rendering.

    * PS4: Uses small RT with alpha for ghosts on PS4

    * XB1: Ghosts tweaks, Respect dataSize set by the App layer when downloading ghosts rather than using local constant for the buffer size (cleanup), Set internal states correctly ghost upload/download is in progress (affects only some logging).

    * Time Trial screen for consoles created

    Audio:

    * Mercedes A45 AMG: New incar and external engine sets, plus an AI version. Tweaks to tranny, gears, wobble & backfires, distant roll-offs and trajectory. New Turbo model and samples.

    Effects:

    * Vehicle water effect: Front/Rear wheel separated, improved velocity/frequency dependencies on speed, textures tweaks

    Online/Leaderboards:

    * Implemented workaround for issue where Steam would sometimes return leaderboard results before retrieving persona names of all entries. If that happens, request the names again and keep retrying for 2 seconds.

    GUI:

    * Previous loading spinner movie changed to a sync anim

    Cameras:

    * New real-world-style set for Belgian Forest Circuit, Fixer-upper first pass.

    * New real-world-style set for Heusden, initial Fixer-upper.

    Characters:

    * Added triggers into animations

    * Updated pitstop presets of the cars (still prototype)

    Physics:

    * Traction control slip

    * Tires: Physical popping, but sound event not hooked up to it yet. FC r14 base, A, B, C, D, E, T, W, N tires. uprated brakes, chassis adjustments

    * FC: Default setup changes, expanded CG range, RH range, and wing ranges. R14G tire enabled.

    * Ariel Atoms: Set up gearbox shifting tolerances and damage, low-speec TC data, finished engine wear model

    * Gumpert Apollo: Little handling revisions

    AI/Pitstops:

    * Fix Race start cars rushing into the center line right away

    * Fixed cars from offroad driving

    Vehicles:

    * Ford Sierra RS500: Fixed Needles/gauges Cpit clipping on long tracks, further LOD optimalization and DAMAGE added

    * Pagani Huayra: Fixed tyres AO. Fixed mirrored badges on wheels.

    * LMP RWD P30: Wiper animation/rain setup done

    Tracks:

    * Loire: Added house wall txt for a74 market set, added containers txt for a73 market building, added txt for a73 market building

    * Connecticut Hill & Short: Set the pit area up to support the 43 spot Nascar setup. Previously was 23 pit x 2 cars and now is 43 x 1 cars. TRDs updated to match. With no garage area, this is the best way to go.

    * Eifelwald: Temporary removed bumps from Karusell as requested

    * Cadwell: Tirewalls changes

    * California Highway: Tweaked reflector overlay texture, dif, spec and blend

    Known issues:

    - Replays in MP: Not working as they should

    - P2P Tracks: Don't press return to pitbox

    - Race Weekend: Do not use in-race Setup Edit when using Automatic Gears (Keyboard/Gamepad)

    - JIP: Stop&Go Penalty might be given during the JIP sessions

    - Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.

    - Sierra RS500, has flickering in the gas tank mesh, only if you use Vehicle Detail: Ultra.

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