Build 710 (23/04/14, Team Member+) - 266.4 MB
Next-Gen:
* Adds small render target with alpha for ghost rendering.
* PS4: Uses small RT with alpha for ghosts on PS4
* XB1: Ghosts tweaks, Respect dataSize set by the App layer when downloading ghosts rather than using local constant for the buffer size (cleanup), Set internal states correctly ghost upload/download is in progress (affects only some logging).
* Time Trial screen for consoles created
Audio:
* Mercedes A45 AMG: New incar and external engine sets, plus an AI version. Tweaks to tranny, gears, wobble & backfires, distant roll-offs and trajectory. New Turbo model and samples.
Effects:
* Vehicle water effect: Front/Rear wheel separated, improved velocity/frequency dependencies on speed, textures tweaks
Online/Leaderboards:
* Implemented workaround for issue where Steam would sometimes return leaderboard results before retrieving persona names of all entries. If that happens, request the names again and keep retrying for 2 seconds.
GUI:
* Previous loading spinner movie changed to a sync anim
Cameras:
* New real-world-style set for Belgian Forest Circuit, Fixer-upper first pass.
* New real-world-style set for Heusden, initial Fixer-upper.
Characters:
* Added triggers into animations
* Updated pitstop presets of the cars (still prototype)
Physics:
* Traction control slip
* Tires: Physical popping, but sound event not hooked up to it yet. FC r14 base, A, B, C, D, E, T, W, N tires. uprated brakes, chassis adjustments
* FC: Default setup changes, expanded CG range, RH range, and wing ranges. R14G tire enabled.
* Ariel Atoms: Set up gearbox shifting tolerances and damage, low-speec TC data, finished engine wear model
* Gumpert Apollo: Little handling revisions
AI/Pitstops:
* Fix Race start cars rushing into the center line right away
* Fixed cars from offroad driving
Vehicles:
* Ford Sierra RS500: Fixed Needles/gauges Cpit clipping on long tracks, further LOD optimalization and DAMAGE added
* Pagani Huayra: Fixed tyres AO. Fixed mirrored badges on wheels.
* LMP RWD P30: Wiper animation/rain setup done
Tracks:
* Loire: Added house wall txt for a74 market set, added containers txt for a73 market building, added txt for a73 market building
* Connecticut Hill & Short: Set the pit area up to support the 43 spot Nascar setup. Previously was 23 pit x 2 cars and now is 43 x 1 cars. TRDs updated to match. With no garage area, this is the best way to go.
* Eifelwald: Temporary removed bumps from Karusell as requested
* Cadwell: Tirewalls changes
* California Highway: Tweaked reflector overlay texture, dif, spec and blend
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
- Race Weekend: Do not use in-race Setup Edit when using Automatic Gears (Keyboard/Gamepad)
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.
- Sierra RS500, has flickering in the gas tank mesh, only if you use Vehicle Detail: Ultra.