Build 732 (26/05/14, Team Member+) - Tiny MB
Next-Gen:
* Xbox One: Fixed users sometimes getting pulled back into a multiplayer session after leaving it
Cameras:
* Brands Hatch cameras update
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- Brands Hatch: Missing HUD when racing at this track
Build 731 (23/05/14, Team Member+) - 363.3 MB
Next-Gen:
* XB1: Support for RenderTarget clears with no compression
* XB1: Shader compiler uses WaveSim iteration option (FXC define)
* XB1: ESRAM shadow rendering with no compression and sub resource resolve
* XB1: Fixed issues with cancelling the join new user to multiplayer session async operation.
* PS4: Support for PS4 Thrustmaster SDK added. T80 wheel tested. Working, but missing rumble support on this wheel currently. Added vehicleset etc for T80 wheel.
Render:
* DX11: RestoreDepth (for MSAA depth restore experiment) bug fixes.
Online/Multiplayer:
* Added DS permision and server denied handling
* Add driver meshes to JIP loading and changed queue to restart for each JIP
Characters:
* Driver SMS properties setup/tweaks
Animations:
* McLaren P1: Driver animations alpha2
Cameras:
* Replay Cameras: New real-world-style set for Derby Park - First pass
GUI:
* Harrison Pike logo updated
* Free camera now back in the FE
* Implementing driver aid options
* Fixing more gameplay applinks for driving aids.
* Screen drops are now hooked up to a profile setting.
* Harrison Pike: Naming update and Tect database update to match
* Changing to the correct dialog panel for the profile delete yes no confirmation.
Career:
* Career sessions can be individually set up with bonus scores for fastest laps in qualifying and races. Formula Gulf setup with bonus points for both.
* Returning info on why career races can't be started (locked, wrong contract etc.), so the eligibility information can be displayed once the UI for it has been added
AI/Pitstops:
* Edits on speed calculation and look forward distance
* Better line following ( small edit using road angle error ), shaves some more time off laps
Physics:
* 80s GT R2 tire
* Realistic drving aids
* New GT3/LMP/TC revision
* Renault Clio Cup: Initial physics
* BMW M1 Procar: Shift tolerances, engine wear
* Passing Driving aid infomation down to physics
* BMW 320 Turbo: Better front strut geometry, new aero, default setup changes
* Ford Capri Gr.5: Better front strut geometry, new aero, default setup changes
Vehicles:
* Ginetta G55 GT3: Source texture minor update
* Marek RP 339H: Chassis source textures initial check in.
* Renault Clio Cup: First export, added LODA interior. Added runtime/srcdata files, collision export, placeholder liveries
* RUF RGT8 GT3: First export, collisions added, new wheel textures, runtime files - exhaust flames positions fixed, finished LODX mesh
* Pagani Zonda Cinque: CPIT animations added. AO for LODs and CPIT. Body damage added. Wiper animation Rain Setup. Wiper mask texture file initial checkin.
Tracks:
* California Highway: Static Road Signs, Dynamic Road Signage
* Florence Short: Updated Florence Short Dressing with billboards, panels and flags
* Loire: Fixed intersecting trees, , rescaled textures to optimize Loire scene and track.. saved about 90Mb
Known issues:
- Replays in MP: Working but you can't watch saved replays
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Player loses control of the car after accessing the Setup and Strategy.
- Shake effects and Speed Sensitivity enabled in all profiles by default
- Brands Hatch: Missing HUD when racing at this track