Project CARS Build 306 (Team Member+) - Software - DrivingItalia.NET simulatori di guida Jump to content

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    Project CARS Build 306 (Team Member+)

       (0 reviews)

    Nuova versione aggiornata disponibile per Project CARS: si tratta questa volta della Build 306, che può essere scaricata da tutti gli utenti Team Member+.

    Build 306 (21/9/12, Team Member+)

    Time sync WIP:

    * Changed the PC datagram protocol so that the game can now reliably distinguish rebroadcast incoming packets from peer-to-peer packets

    * Added time sync online API

    * Added time sync message types, hooked time sync singleton from core message handling

    * Implemented migration handling and time sync reset calls

    * Actual send/receive/process of time sync messages not implemented yet

    Fix memtrace name

    Memory updates for LiveEdit and Environment adding memtraces and mempools

    Removed all GUI handlers from application precompiled headers. The GUI handlers were causing a lot of other headers to be included in the PCH

    Online sessions:

    * Waiting for time synchronziation now happens before sending the race sync message, which can thus depend on the synchronized time

    * Members will start the game timer with a synchronized time in the ready-to-pre-race state. (The time synchronization is still fake.)

    * Post-load sync messages contain some extra data generated by the host

    * Admin will send a countdown event to everyone. This does not 100% work with host migration, but this is good enough for now, because the whole race start sequence will be changing later to support join-in-progress and multi-stage races, so the players will be entering an in-race lobby instead of the race track after load

    * Countdown in MP races will use the values generated by the admin, instead of locally generated random values

    OnlineSupport_SessionVariable.cpp added to Aries.vcxproj

    Multiplayer Create/Lobby screens now enabled, Free Practice access now fixed

    CreateMultiplayer and MultiplayerLobby screens created (disabled during implementation)

    Additional Bathurst texturemap

    Desaturated a bit the castle textures of Eifelwald

    Belgian Forest - update trees for marshal huts

    Northampton - texture tweak

    Belgian forest - add new texture (marshal huts)

    Northampton. New textures

    Northampton. Added details into the windows

    Added new kerbs textures for Eifelwald, first revision

    Placeholder texturemap of the videoboard for the GUI scene

    New Azure Circuit export

    New Bathurst export

    New Belgian Forest export

    New Eifelwald export

    New Northampton export

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