Racer, noto simulatore di guida gratuito ed open source creato da Ruud van Gaal, si aggiorna ancora una volta: dopo il pacchetto speciale creato in occasione del decimo anniversario del gioco, ecco arrivare oggi la nuova versione beta 0.8.19, che come di consueto porta con sè numerose migliorie ed upgrades.
v0.8.19 (27-08-10)
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- The cubemap camera position was wildly off, giving incorrect culling of objects in the reflected
environment often. This also fixed the appearance of seams in the cubemap sides.
- Using glGenerateMipmap() while loading textures - supposedly faster than using GLU.
#CONTINUE#
- Switching free shifting and up/down shifting is now automatic. The default mode is still
stored in the data/controls/presets files for the initial gear.
- Auto exposure downsampling is now down without mipmaps but FBO's instead
(data/renderer/fullscreen_shaders_hdr/luminance_downsample_*.cg). Mipmaps was not working ok.
- In Ctrl-2 you can now see the luminance and RGB values of the rendered image. This to debug
sky values (the values shown represent a kilolux value).
- Auto-exposure is now working ok, so the TOD editor now also has an exposure factor next
to direct exposure (only useful without auto_exposure). This factor is multiplied with the auto exposure calculations, so even if the auto exposure is trying to get a nice lit image, you can bring it down at night (purposefully under-exposing).
- Used Stereo's ToneMap function to desaturate dark colors. Also added a blue-shift for night scenes.
- Cloud color is multiplied with lightAmbient (sky color) in the sky shaders, so the clouds are now
more visible and don't need 'clouds 7' hacks.
- Auto exposure 'steps' setting has been replaced by 'time_per_sample'; it used to be framerate
dependent.
- Controller lock can now be specified (data/controls/default.ini). Used it on a G27, setting lock
to 900 in the controls file and in the Logitech Profiler software. Setting it lower in Profiler just gives a mild software-controlled lock which is not too useful, so I just leave it at 900.
See data\controls\presets\logitech_g27_racing_wheel_us b.ini for an example (joystick0.lock=900).
Set the car.ini's steer.linearity to 1.0 preferably. Now, the steering lock will match that
of the wheel directly.
Racer caps the steering lock to what the car can do (car.ini's steer.lock), so for this feature
you really need a capable (900 degree wheel), otherwise you won't be able to make the degrees required for the car to turn fully.
The default controller lock is 0, so people with less capable wheels can still play (probably setting linearity for the controller to around 0.5). In that case, the full range of the controller maps to the full range of the car's steering wheel.
- Per track TOD loading; the track can contain a tod/ directory. Curves that are not defined
are loaded from data/renderer/tod.
