Segnaliamo una nuova intervista dedicata all'atteso F1 2010 della Codemasters: sul sito di Videogamer.com potete infatti leggere le risposte fornite da Paul Jeal, ormai noto senior producer e responsabile dello sviluppo del gioco. Un secondo articolo è invece disponibile sul sito di Edge Online, sempre con protagonista Jeal.
F1 is a very technical sport, particularly in terms of the way small changes can affect the handling or performance of a car. Is it hard to decide how far you take that attention to detail? I'm guessing you still want to make the game as accessible as possible.
The fans of F1, the spectrum runs right from the casual gamer right up to the most hardcore racing fans. There's a broad gap there, but it was clear for us that we didn't want to bring it down to a selection of arcade versus sim, all that. When a car behaves in a realistic but predictable manner, everyone can relate to that. Just because you're going realistic doesn't necessarily make things too hard. When it comes down to the car being predictable and consistent, it's actually a lot easier...
