La Nadeo ha rilasciato oggi una nuova patch ufficiale per la sua divertente coppia di titoli racing arcade TrackMania Nations/United Forever: questo update porta i giochi alla nuova versione 2.11.17, con la consueta manciata di bugfix e migliorie varie esposte qui di seguito.
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Trackmania Nations Forever v2.11.17 Patch off WP (4mb)
Trackmania United Forever v2.11.17 Patch off WP (4mb)
Changes:
Referee: when a player disconnected after making a new score, the score wasn't validated and wasn't reset and the server blocked in the podium. (added a timeout on the server, and fixed the client - check the end of the message) some more coherence checks to detect simple cheats. (But nothing replaces referees!) CupMode: added an optional parameter to NextChallenge() and RestartChallenge() to allow keeping the current match scores. CupMode: fixed SetWarmUp() (SetWarmUp(false) did reset all the current scores, and SetWarmUp(true) didn't restart counting the number of warmup runs from zero) CupMode: don't overwrite scores at the end of the warmup. (ie any call to ForceScore() were previously useless during warmup) CupMode: added CheckEndMatchCondition(), to help knowing whether the cup mode match is over or will switch to an other map, without having to reimplement the rules in the plugins. Laps mode: added a new header in the replays: , to help making sense out of the validation replays saved in laps mode. The player tags were broken when the P2P was disabled on the server. ForceSpectator() now also respects ladder limits. new method GetLadderServerLimits() SetForcedSkins()/GetForcedSkins(): new methods to help people doing F1 or Monster trucks, ... competitions have everybody use a "good" skin. It allows to have an explicit list of allowed skins and replacement skins.) SetForcedMusic() can now take either an url or a filename to a file on the server (relative to Gamedata folder) GetDetailedPlayerInfo().Skins.Environnement now contains the environment name, rather than always 'Vehicles' fixed rare crash when build a replay. bug workaround: after ~45 days, the time overflows (a bit like the Y2K bug) and the sever starts doing weird stuff... It will now quit preventively instead.