Attendete con ansia e trepidazione il nuovo SBK X di casa Milestone ? Nell'attesa non perdetevi questa nuova ed interessante intervista fatta a Michele Caletti, game director degli studi italiani.
Now I have played both modes now, I can really feel the difference between the two.
Yeah, because we took the code, and we split the physics engines so that it’s not the same with different data. It is a different physics engine for the arcade mode, so we could tune it, and develop it separately with no impact on the simulation, because the risk was to break up what we already had working in the simulation mode.
