Sul sito ufficiale del prossimo Need for Speed Underground della Electronic Arts (la cui demo è stata posticipata ad inizio novembre) potete leggere una interessante intervista a J.Wiebe, producer e responsabile dello sviluppo del gioco; eccovene un estratto:
With so many different types of cars on the market, how did you choose which would end up in the game?
JW: In short, research, research, research. We spent several months before we started developing the game going to various car shows and talking to people who build these cars for a living. From these conversations we started noticing certain trends and “wish lists†from gamers and pro’s alike.
