Potete leggere a questo indirizzo una breve ma interessante intervista fatta a Gavin Raeburn, producer del nuovo Colin McRae Dirt, che ci spiega alcune novità che saranno presenti nel prossimo titolo targato Codemasters.
Revised single and multi-player mode
Compared with previous titles, the career mode of Colin McRae has: DIRT the old, linear progressing pyramid structure replacedâ€, explains Gavin Raeburn one of the large changes. So far the player had to deny and win all championships, in order to achieve the large goal, the world champion title.
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Rather now each level in the career mode will offer numerous disciplines as well as running options, so that the player can decide independently, which vehicles on which courses to the limit is floated. Thus it will not be necessary to deny each career running for reaching the principal purpose. The Executive producer holds however the opinion that racing fans will participate nevertheless in all Events, in order to win and the own collection to add be able all vehicles.
Likewise the Multiplayerpart receives a detailed general overhaul. The title is going by developed that in an on-line meeting an extremely large number can participate in players, which was so far not yet possible this correct. The Offroad mode will cover players according to official statements up to 100 during a run. New it is in addition also that the meeting automatically does not end as soon as the original host the Multiplayermodus leaves. Beyond that statistics fans may look forward to incorruptible rank lists, which give an exact information over it how well one drove and how competitive different pilots are.
Merciless damage model
In the past years particularly proved in Great Britain resident the Entwicklerstudios of Codemasters that realistic damage models are possible as for example with the DTM Race Driver series. Colin McRae: DIRT is to receive a still more spectacular damage model, which separate not only the destruction of the vehicles just as the environment made possible. In addition the code mast R-S coworker: “Everything behaves like that as it in the reality the case is. For example metal, plastics becomes baggy tears and the plants can be bent and photolithographies. If one besides a tree at high speeds rams, the car will wrap itself proverbially around this.
But deformations and dividing of the vehicle in all chassis and engine parts do not only provide for an authentic atmosphere. Cameras as well as particles intensify additionally the conception: “The players can fall back to a Replay mode, which permits a rewinding and the repeated reputation of an accident as desired. It insists in addition the possibility on a Slow Motion camera to be changed, thus the real destruction be recognized canâ€, describes Gavin Raeburn.
