I ragazzi di Speedhunters hanno pubblicato un interessante articolo che ci parla della fisica e del relativo realismo che dovrebbero essere presenti nel prossimo Need for Speed Shift 2 Unleashed del team Slighly Mad Studios.
“When it comes to advanced technology, the Shift physics system itself is second to none. It takes the actual suspension geometry that we receive from manufacturer CAD data and replicates the suspension components in 3D space. It is not some game producers “idea” of how a car should handle. Not at all, if you are say driving a Porsche 911 in game, then you are driving an actual 3D physics representation of that car based on CAD data. Within this driving experience though, we can layer on driving aids and tweak items like holistic track grip, tire slip angles and car setups. So there’s a bit of wiggle room to push the difficulty levels and physics modes in to a few different directions.”
