Need for Speed Shift 2: parliamo di fisica... - Software - DrivingItalia.NET simulatori di guida Jump to content

ACI Esport: simracing nazionale

ACI Esport eleva il simracing a livello federale nazionale.
Per annullare il divario tra motorsport reale e simracing! 🏆
ACI Esport DrivingItalia

Thermaltake Racing Wheel: novità che stupisce

Thermaltake è specializzata in prodotti per PC gaming, modding e cooling, ora si occupano anche di simracing, con una linea prodotti molto interessante...
Thermaltake Racing Wheel

DrivingItalia Discord: chat testo e voce

Social-app gratuita, via browser, tablet o smartphone. Oltre QUATTROMILACINQUECENTO utenti attivi, entra anche tu!
Discord DrivingItalia
  • Guest
    Guest

    Need for Speed Shift 2: parliamo di fisica...

       (0 reviews)

    I ragazzi di Speedhunters hanno pubblicato un interessante articolo che ci parla della fisica e del relativo realismo che dovrebbero essere presenti nel prossimo Need for Speed Shift 2 Unleashed del team Slighly Mad Studios.

    “When it comes to advanced technology, the Shift physics system itself is second to none. It takes the actual suspension geometry that we receive from manufacturer CAD data and replicates the suspension components in 3D space. It is not some game producers “idea” of how a car should handle. Not at all, if you are say driving a Porsche 911 in game, then you are driving an actual 3D physics representation of that car based on CAD data. Within this driving experience though, we can layer on driving aids and tweak items like holistic track grip, tire slip angles and car setups. So there’s a bit of wiggle room to push the difficulty levels and physics modes in to a few different directions.”

    User Feedback

    There are no reviews to display.


  • Who's Online   1 Member, 0 Anonymous, 874 Guests (See full list)

    • hasta
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.