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    Live for Speed versione 0.6J

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    For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at.
    Four ways to get Version 0.6J :
    1) AUTO UPDATER - If you already have version 0.5V or later :
    - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.

     

    2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later :
    - Click HERE and save the patch installer.
    - You can run the patch installer from its download location or from your LFS folder.

     

    3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later :
    - Click HERE and save the patch installer.
    - You can run the patch installer from its download location or from your LFS folder.

     

    4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation.
    - Click HERE to visit the download page and get the full version installer.
    Changes from 0.6H to 0.6J :
    Optimisations :

     

    Static vertex buffers reorganised to reduce DirectX instructions
    Frames buffered (default 1) to allow next frame to start rendering
    More efficient car distance sorting system for sound and graphics
    Dynamic vertex buffers now set to use hardware vertex processing
    Better frame rate in places where many objects may be visible

     

    Graphics :

     

    Sky texture is now drawn in mirrors
    Layout editor object selection buttons are sorted by distance
    Z-buffer depth setting can now be changed without restarting LFS
    Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16

     

    Frame rate limitation system :

     

    Frame rate limitation system is now accurate and has better values
    New frame info display shows sleep / physics updates / gpu waiting
    Now using an event query instead of a lock for input lag prevention
    Minimum sleep setting changed to "Sleep every frame" (yes / no)

     

    Misc :

     

    Now using Direct3D 9Ex if available (Windows Vista and later)
    Reduced glitch when autocross objects are optimised (e.g. on load)
    Reduced min / max values for "Sound lag" setting - default now 0.08
    New Audio Option "Sound when window is inactive" (off / on)

     

    3D view modes :

     

    Added a 3D level slider option to adjust monitor-based 3D views
    Reduced CPU / GPU usage by sharing scene preparation for both eyes

     

    Oculus Rift :

     

    Now using Oculus SDK version 0.6.0.1 which includes timewarp
    You can now enter and leave Rift mode without restarting LFS
    Smooth display (if you do not use SLI or force vertical sync)
    Monitor window view options : blank / one eye / two eyes

     

    Oculus Rift compatibility mode :

     

    For users who cannot use the Oculus 0.6 runtime, you can still use
    the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
    and LFS will then use LFSORDLL.dll instead (extended mode only).

     

    Fixes :

     

    Some buildings at Westhill track were drawn using a slow method
    Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
    Using mouse wheel to change gear did not work properly at high fps
    Layout editor object selection buttons used interface button slots
    Crash changing texture resolution with two or more objects selected
    Anisotropic filtering did not work on car textures (including skin)

     

    lfs_south_city_oculus_rift2.jpg
    TIPS on using Live for Speed with an Oculus Rift DK2 :
    NOTE : Oculus runtime 0.6.0.1 (or later) is required

     

    1) How to enter Rift mode in LFS :
    - Start LFS and click 3D on the View Options Screen
    - Select Oculus Rift and click OK

     

    2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key.
    - When a new driver takes over, ask them to look straight ahead then press F8
    - Key assignments can be edited in Options - Game - F1 to F8

     

    3) Accessing your desktop while LFS is on the Rift.
    - You will find that your mouse cursor is confined to the Rift's virtual monitor
    - Press CTRL+C to free the mouse and now the mouse can go onto the desktop

     

    4) Optional command line options /rift=on and /rift=off
    Use e.g. in a shortcut to make sure Rift mode is entered or not
    LFS.exe /rift=on - try to go straight into Rift mode
    LFS.exe /rift=off - do not go into Rift (ignores previous mode)

     

    View attachment: 6j-mirror1.jpg
    View attachment: 6j-options3.jpg
    View attachment: lfs_south_city_oculus_rift2.jpg

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