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    Live for Speed: patch 0.6G3

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    WARNING : THIS IS A TEST

    NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR ANY NEW CONTENT

    Hello Racers, here is a new TEST PATCH : 0.6G3

    Open configuration support has been improved as part of the new Westhill update we have been working on.

    This test patch IS compatible with version 0.6G

    This test patch CAN play replays from version 0.6G

    You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.

    Please keep a backup of your LFS.exe from 0.6G so you can easily go back if there are any problems.

    Changes from 0.6G2 to 0.6G3 :

    Misc :

    Regenerated lightmaps and visible object lists on most tracks

    Added paths at Fern Bay to cover road near Club and mini oval

    Fixes :

    AI drivers hot wall entering pit lane at SO Classic / Town

    Removed single-sided rectangle near the bridge at Fern Bay

    Missing shadows on cars under bridges at Aston and Fern Bay

    Shadows could appear on cars near path edges in open configs

    Default lightmap sometimes used lighting from previous track

    Removed message about 93 objects when loading Autocross track

    Restored shadows mistakenly removed from South City buildings

    Changing between reversed / forward configs - wrong lightmaps

    Changes from 0.6G to 0.6G2 :

    Open Configurations :

    As part of the development for the Westhill track update that is still in development, the support for Open track configurations has been improved. When possible, LFS now uses a suitable path from one of the default configurations so these things work :

    - Hidden object removal gives high frame rates

    - Lighting system now works so that car looks correct in shadow

    - Echo maps are used so the sound changes depending on location

    The X (forward) and Y (reversed) open configuration selection buttons are now visible on the track selection screen.

    Hidden object removal :

    The visible objects are now detected using a much better method than in older versions. Visible object files for the existing tracks are provided in the patch. You should find there is now very little pop-up of objects, but still with a high frame rate.

    The visible object lists for the TV cameras are now stored in a separate list per camera rather than being path based. So you should no longer see objects disappearing occasionally when using the replay / TV cameras.

    Misc :

    Collision detection improved near the ends of long objects

    Translations :

    Updated Italian, Lithuanian, Russian and Ukrainian translations

    Updated Brazilian Portuguese version of docs\Commands.txt

    INSTALLATION INSTRUCTIONS :

    A FULL version of LFS 0.6G (or later) must already be installed

    To install the PATCH using the SELF EXTRACTING ARCHIVE :

    1) Move or save the patch into your main LFS folder

    2) Double click the patch to extract it to that folder

    3) When you see "Confirm File Replace" select "Yes to All"

    4) Now you can start LFS in the normal way

    NOTE : You can see if the patch is correctly installed when you run

    the program (LFS.exe). At the bottom of the entry screen : 0.6G3

    DOWNLOADS :

    PATCH 0.6G TO 0.6G3 (SELF EXTRACTING ARCHIVE) (if you already have 0.6G) :

    www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.exe (12.2 MB)

    PATCH 0.6G TO 0.6G3 (ALTERNATIVE ZIP) (if you already have 0.6G) :

    www.lfs.net/file_lfs.php?name=LFS_PATCH_6G_TO_6G3.zip (18.3 MB)

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