Si, avete letto bene, audiorealismo, perchè il sonoro è una parte importantissima in un simulatore di guida, ed il team Simbin lo sa bene. Ce lo dimostra questo nuovo articolo pubblicato sul blog del prossimo RaceRoom Racing Experience, che ci spiega come si è lavorato per la realizzazione dell'audio del gioco.
Making sounds for a racing game is barely something you learn in school. There’s probably as many ways to do this job as the number of sound designers, but we can explain a few things though. First of all, how do we grab all these sounds? That mostly depends on what you’re going to do with it later. The most common way is to record the car while it’s running on a test bench. I always considered this method insufficient, and we need more to get the proper material for realistic sounds in our games. Making sounds for SimBin games is also a bit special, as the quality of the sounds before I started to work here was always very high in each title. So, to keep this tradition going is a continuous challenge.
