Potete leggere e commentare a questo indirizzo vari stralci dell'intervista fatta nei giorni scorsi a Dave Kaemmer: il mago creativo che sta dietro ad iRacing risponde a numerose domande alcune delle quali decisamente interessanti. Sembra inoltre profilarsi all'orizzonte la possibilità di poter guidare persino le Indycar...
I'll talk about the tire model, brakes, damage, etc. physics upgrades.
My next big project is to improve the tire model. We have so many different vehicles on so many different tires, that we need a model that is more physically based, and less empirical. The big unknown with tires is really how they behave on the scary side of the slip curve--the "it's got me" part. It is very temperature and speed dependant, and that behavior is modeled pretty well now, but it could be better. The brakes also need upgrading we plan at some point to model the heat buildup, so the braking has some more real-life transient behavior, as well as potentially fade. For damage modeling, we'll focus first on the physical effects, and there are several areas here that need work. Obviously we need more aero effect from damage, but we've also got ideas about how to better model drivetrain damage.
