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    Intervista: Toca Race Driver 2

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    Il portale di Team XBox ha pubblicato una interessante intervista a Gavin Raeburn, uno dei responsabili esecutivi del nuovo ed atteso Toca Race Driver 2 della Codemasters.

    Are you making any changes or improvements to the physics model for TRD2?

    Gavin R: The car physics have been rewritten from the ground up for Race Driver 2. We wanted to start with a 100% pure simulation, built around a realistic test bed. This test bed included a high quality force feedback steering wheel with analogue gas, brake and clutch pedals and a six-shift gear stick. The idea was that we should be able to accurately model any car within this test bed and we could then apply any driving assists needed to tame the cars down for use on a standard pad controller. The surprising thing was that in the end we didn't actually need to add any driving assists as the physics model felt very natural, even through a regular analogue pad. This has meant that we have been able to lock down the handling very early on in development so we can spend the time tuning all of the many different vehicle types we have in the game.

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