Il sito di Computer & Videogames ha pubblicato una interessante intervista a Peter Hickman, senior producer del prossimo Richard Burns Rally della SCi:
Tell us about the concept behind the game - why Richard Burns?
Hickman: We wanted to do something slightly different with the rally genre. Colin's great, WRC's great, but we wanted something that kind of reflected the more technical side of rallying, the kind of simulation aspect. We went back to the drawing board. Reinventing rally is the wrong term, but we've introduced the element of simulation to the whole rallying genre that I don't think anyone else has done. To give you a good example, we've gone back to the grass roots of the handling model of these vehicles; we've written a complete car simulation, similar to something that professionals would use in the car industry when testing all the initial concept ideas.
