Ancora una news dedicata all'attesissimo SBK X del team Milestone: non perdetevi infatti l'intervista pubblicata dal sito di Computer & Videogames fatta a Michele Celetti, game director dell'intero progetto su 2 ruote.
Moto GP has to be considered your biggest competitor and the reviews were perhaps a little disappointing for that game this year. Is beating Moto GP always in the back of your mind? How do you think you can capitalise this year? What will put SBK X ahead of Moto GP.
Of course we wanted to make a better game this year. We have two worlds in one game, with the arcade and full simulation mode of SBK X. They are very different modes with different physics and different experiences. We also have all of the championships and official libraries, riders and so on, we've got the legendary roster and that is really really important for us because, although you might not know the current champions or follow current superbike racing, who doesn't know Carl Fogarty, Troy Bayliss and so on. So it's one of our great weapons when it comes to standing out.
