Nuova intervista per il prossimo Need for Speed Underground della Electronic Arts: questa volta il sito di GameSpy ha parlato con Justin Wiebe del gameplay del quale godremo nelle partite online.
GameSpy: How difficult a task was it to enable PS2 players to be able to race against PC players?
Justin Wiebe: Actually if you plan it out from the beginning it can actually come together with very little effort. Since both versions share the same resources for cars, tracks, and physics, our job was simply to allow them to communicate to each other. PC's and PS2's have been functioning properly since the start of the project.
