Il sito di Racedepartment ha pubblicato a questo link una interessante intervista fatta al team ISI, che ovviamente ci parla del suo primo rFactor, dell'ultimo rFactor 2 e di molto altro ancora... Commenti sul forum.
RD: Along a similar line, does real life driver feedback get incorporated into the sim, and if so how useful has that been in developing the physics and feel of the game?
TW: Driver feedback is really only used on a final pass for any content we produce in-house. Our physics engine allows us to input real values and get real results from that, so provided our data is good, the cars should always feel pretty accurate before anyone drives it.
