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    Gran Turismo 4: nuovo comunicato

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    La Sony ha rilasciato un nuovo e lunghissimo comunicato stampa

    dedicato al prossimo Gran Turismo 4, che tutti gli appassionati di guida della

    Playstation 2 attendono ormai da tempo. Se avrete la pazienza di leggerlo tutto,

    noterete alcune informazioni interessanti...

    In the winter of 1997, the original Gran Turismo changed the history of racing games. This year, Gran Turismo 4 will cause

    another revolution to the world of racing games. Gran Turismo was the

    pioneer for introducing a new playing style by allowing players to spend

    just as much time watching and enjoy replays of their performance

    as racing.

    #CONTINUE#

    Gran Turismo 4's new Director Mode (or B-Spec) is

    based on the premise of playing through the replay view angle only. A "Racing

    RPG" so to speak, B-Spec = Director Mode introduces the "Gran Turismo

    that players don't drive". In B-Spec = Director Mode, the game proceeds

    in the replay view point (Broadcast view) from the start of the race.

    GT4 includes the traditional experience where players participate

    and drive for themselves, referred to as A-spec. But this time,

    players will also have the option to be the director or race team manager

    of their race, and not have to worry about driving (as B-spec). B-Spec

    = Director Mode brings a new experience to racing games, in which players

    driving themselves has previously been the standard. In B-spec, players give

    directions, taking on the role of a race team manager, giving directions to

    their A.I. driver and competing in their races. This mode can be applied to

    all of the races available in GT4,and does not standalone as a game mode by

    itself. Players can complete
    all of the races included in GT Mode by using

    B-Spec = Director Mode,without driving themselves at all. Players who had

    difficulty in racing can now take the option of carefully preparing their car

    for a race, sharing the excellence and exhilarating excitement of racing

    in a whole new style of racing games. That is what B-Spec = Director

    Mode is all about.

    B-Spec = Director Mode Features:

    Playing

    Screen:
    Playing screens will consist of the following, Broadcast view

    (replay
    view), On-board camera for each car, Race monitor screen. Players

    will
    make the best use of the three available screens to understand

    and
    evaluate the race.

    Race Monitor Screen:
    During the race, this

    screen will provide information on each car,
    such as lap time, sector times,

    time differences, which lap they went
    in for a pit stop, etc. to give the

    player an overall idea of what is
    going on in the race.

    Settings/Car

    Set Up:
    Car set up is likely to be much more important than when players

    drive
    themselves. Players can conduct tests on their settings, and

    tyre
    selection before the actual race. They will have to plan

    very
    strategically across the number of laps in the race.

    Pace

    Command:
    Players can give pace commands to their driver on a 5 level

    scale
    between Easy to Hard. Whether they chose to race safely and be easy

    on
    the tires, or push hard, beat up the tires and take risks, the

    choice
    is with the player.

    Overtake Command:
    Overrides the pace

    command and concentrates on over taking the car ahead.

    Pit In

    Command:
    Commands the driver to pull into the pit for refueling or tyre

    changes.

    Pit Menu:
    Allows players to adjust their selection of tyres

    (front/rear) and
    volume of fuel for refueling.

    ****

    Enjoy the

    car lifestyle in the motor resort city - "Gran Turismo Resort"

    emerges

    The Gran Turismo series is known for its driving and car

    lifestyle
    simulation game characteristics. The game's identity is firmly

    rooted
    in the car lifestyle simulation mode - GT mode. In the upcoming

    GT4,
    the Gran Turismo World will expand significantly. Starting from

    their
    home (or garage), players can explore car dealerships from around

    the
    world, visit used car dealers and tuning shops. Race events will

    be
    held in event pavilions set up by genre and Racing Fields will

    be
    located in the suburbs. The familiar License Test Centre returns,

    but
    this time on a much larger scale. For beginners and loyal fans of

    the
    GT series alike, Motor Resort City includes everything you need

    to
    enjoy your car lifestyle to the extreme. This is the Gran

    Turismo
    World.

    Gran Turismo Resort Facilities:

    "My home" will

    act as the player's home and garage

    "Car Towns" by territory will consist

    of dealerships for the numerous
    car manufacturers

    "Tuner's Village"

    will consist of famous car tuning shops

    "Race Event Pavilions" will be

    categorized by their various concepts

    "License Centre" will be the venue

    for the license tests

    New and Old Used Car Dealerships/Shops

    available

    "Music Theatre" enables players to enjoy music from artists

    around the world

    "Circuit Areas" are located in the suburbs where an

    event is held at each track

    Over 80 manufacturers and 650 cars
    GT4

    will include the largest variety of cars in the Gran Turismo
    series, ranging

    from some of the earliest automobile models to today's
    vehicles, with an

    emphasis on cars of the 80s and 90s.

    The Tracks: Travel the landscapes of

    the world
    The origins of the words Gran Turismo takes us back into the 17th

    and
    18th century where European aristocrats traveled long distances

    across
    the continent in horse-drawn carriages. Today, the words Gran

    Turismo
    define a car designed and suited for long distance travel. The

    keyword
    for GT4 is "the heart of a traveler" and the latest game

    includes
    breath-taking locations of cities or of nature from around the

    world.
    Take your favorite car and travel the world. GT4 also includes

    world
    renowned tracks (closed circuits).

    Existing Tracks from

    Japan

    Fuji Speedway '80
    This is the Fuji Speedway course layout which

    was in use up until the
    80s. The track was famous for being one of the

    fastest tracks around
    the world. Players can experience the old Fuji

    Speedway.

    Fuji Speedway '90
    This is the Fuji Speedway after its first

    major renewal in the 80s up
    to 2003. The latest Fuji Speedway known to

    all.

    Tsukuba Circuit 2000
    The Tsukuba Circuit is known as the sacred

    grounds for Japanese sports
    cars. Numerous production cars and tuning cars

    use this track as their
    benchmark for performance evaluation. Players can

    experiment with car
    modifications and see what effects they have on the car's

    lap time.

    Twin Ring Motegi (full course)
    This is Japan's International

    Racing Course. Twin Ring Motegi's road
    course is known for demanding driver's

    techniques and is harsh on the
    brakes.

    Twin Ring Motegi (Oval

    Track)
    Japan's only 1.5 mile oval course, built for the Indy Car

    Race

    Suzuka Circuit (full course)
    This track is known as the home of

    the Formula One Japan Grand Prix,
    and is also demanding of driver's

    techniques. Finally, Suzuka Circuit
    is to be included in the GT series.

    Experience Suzuka with the "Real
    Driving Simulator".

    Existing Tracks

    from North America

    Laguna Seca Raceway
    This track is one of the most

    well known and favoured track in
    America, included in past GT titles. For

    GT4, the team has revisited
    and remeasured the track and it will be replaced

    in higher quality. In
    past titles, the setting was late afternoon with the

    sunset, this time
    the setting will be midday with beautiful

    weather.

    Sears Point Raceway
    Located in Sonoma County, near San

    Francisco, Sears Point Raceway
    shares its popularity with Laguna Seca Raceway

    amongst car fans. The
    course layout suggests low to mid speeds and is

    demanding of drivers'
    skills. By looking at the cars that gather at this

    track, one could
    say this is the Tsukuba Circuit of North

    America.

    Existing Tracks from Europe

    Nurburgring

    Nordschleife
    The world's most challenging and difficult track is 20.8

    kilometers
    long, and consists of 176 turns. The Nurburgring track is known

    for
    car manufacturers bringing their latest sport cars for

    testing.
    Mastering this track may take some time, but is for the same

    reasons
    quite rewarding. The history of joy and excitement of driving

    in
    racing games is about to be changed.

    City Courses

    Tokyo

    R246
    This was a popular track included in GT3. With the latest

    GT4
    technology, this track is back with more beauty and more

    realism.

    Seattle
    Another popular city track included in the series

    since GT2. With the
    latest GT4 technology, this track is back with more

    beauty and more
    realism. The time setting has changed from sunset to mid-day

    clear
    skies.

    New York
    This track takes the centre of New York,

    Midtown Manhattan and builds
    a city track around it. With its multiple 90

    degree turns this is a
    technical track. Players can enjoy a bit of

    sightseeing as the track
    includes Broadway, Times Square, Fifth Avenue,

    Central Park and more.

    Hong Kong
    Developed and created with full

    support from the Hong Kong Govt.
    Tourism Department.

    Other City

    Courses will include:
    Las Vegas Drag Strip, George V Paris, Opera Paris, Cote

    D'Azur,
    Special Stage Route 5, Citta di Aria

    Nature Courses
    Grand

    Canyon
    Swiss Alps
    Ice Arena
    Grand Valley
    Trial Mountain
    Midfield

    Raceway
    Snow Lake
    High Speed Ring
    Amalfee Circuit
    Motorsports

    Land
    Tahiti Maze
    Autumn Ring

    **Additional tracks to be seen in GT4

    will be announced at a later date.

    Photo Mode
    GT4 brings another new

    feature to the series called Photo Mode,
    enhancing the watching/observing

    mode one step further. "Photo Drive"
    is included in all of the GT4 courses,

    allowing players to take photos
    of their car on the track. Players can use

    real photography
    techniques, such as zoom, depth of field and motion blur.

    Special and
    exclusive locations for photos will also be available at

    "Photo
    Travel". Players can travel in their favorite car to various

    locations
    around the world and take photos at a wide variety of angles.

    Photos
    can be printed on a compatible colour printer or saved to memory

    card
    to share with your friends.

    Photo Travel (15 stages in

    all)
    Gion District, Kyoto Japan
    Nanzenji Temple, Kyoto Japan
    Sagano,

    Kyoto Japan
    Tsumago, Nagano, Japan
    Piazza San Marco, Venice

    Italy
    Realto Bridge, Venice Italy
    Shibuya, Tokyo Japan
    Tokyo

    International Forum, Tokyo Japan
    Shiga Kogen, Nagano Japan
    Brooklyn, New

    York NY USA
    Times Square, New York NY USA
    Asian Fish Market
    Freemont

    Street, Las Vegas NV USA
    Louisberg Square, Boston MA USA

    The Human

    Aspect
    The Gran Turismo series has always injected realism into the cars

    and
    their surrounding environments. Now, GT4 takes the challenge

    of
    conveying the final essential element - people. The driver's

    human
    movements, the recreation of the pit crew, and the movement of

    the
    spectators have all been replicated. This completes the triangle

    -
    cars, people and nature - that the team has always wanted to

    achieve.
    This achievement adds to the overall realism of the cars taking

    the
    Gran Turismo series to new dimensions.

    Car Physics Simulation

    Engine
    The car physics simulation engine allows for more reality in the

    car's
    performance at higher standards, making the actual driving

    experience
    easier. The accuracy level is equivalent to sports driving in

    real
    life.

    New Generation Driver Assist Functions
    In addition to

    anti-lock brakes, traction control systems and active
    stability control, GT4

    will also include active steering. With all of
    the safety devices combined

    and controlled at high standards, this
    allows for beginners to enjoy the

    pleasures of driving.

    The Latest Modifications
    The fun of modifying a

    favorite car has increased significantly.
    Reflecting the latest car tuning

    trends, Superchargers and NOS
    (Nitrogen) will now be available. The range of

    tires and other factors
    allows for more flexibility of the player's car set

    up. The new car
    physics simulation engine is more delicate and responds with

    more
    realism.

    Steering Controller "GT FORCE Pro"
    The Logitech "GT

    FORCE Pro" is a 2.5 turn lock to lock steering
    controller, developed as a

    joint project between Logitech and
    Polyphony Digital Inc. The force feedback

    on the steering has been
    enhanced, as well as the firmness and stability of

    the product.

    A New Proposal to Racing: "Mission Races"
    This is a new

    concept to the Gran Turismo series, structured in a
    mission-clearing-based

    race event.
    The race will not necessarily start from the starting grid. There

    will
    be set conditions for the start of the race for players to

    challenge.
    For example: a player may have to start one second later in

    second
    place, starting one lap behind and having to finish first. These

    are
    settings which are highly likely in the worlds of real racing.

    Players
    experience the drama of racing, and are sure to enjoy the challenge

    of
    clearing each mission.

    Introducing a new "High Score"

    system

    The races in the GT series have always had specific race

    regulations
    for player to follow, such as limitation on tyres, maximum power,

    etc.
    In GT4, most of these regulations will be omitted to allow for

    more
    variety of cars to participate in each of the races, as well as

    their
    modification ranges. For example, a player can take a 600

    horsepower
    car and participate in a race setting for cars in the range of

    150
    horsepower.

    The new "High Score" system will work as follows.

    Players will earn
    high points winning a race at a disadvantage (disadvantage

    or
    advantage is measure by whether a player's car is slower or faster
    than

    opponent cars), and conversely, players at an advantage will earn
    less

    points. With the introduction of this "High Score" system,
    players have more

    freedom in their gaming style. Some may take a very
    fast car and win the

    races easily, whereas some of the more stoic
    players will intentionally take

    the disadvantage and truly test their
    driving skills. This system meets the

    demands of a wide range of
    gaming styles and players.

    Developer:

    Polyphony Digital Inc.
    Genre: Driving Simulation
    Players: 1- 2

    players
    Peripherals: GT Force®, GT Force Pro®, Network Adaptor,

    Analogue
    Controller (DUALSHOCK 2), Memory Card (8MB) (for PlayStation

    2)

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