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      Game Stock Car Extreme beta v1.48

         (0 reviews)

      Changelog:

      • Added Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)
      • Added Velo Cittá Circuit (2 layouts);
      • Added support to 6 USB controller devices (increasing the previous limit of 3);
      • Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
      • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
      • Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
      • Added option to map commands for adjusting Vertical FOV from in-car;
      • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
      • Rewritten all car classes from the previous standard ReizaXX to a nomenclature that better represents their respective series;
      • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
      • AI drivers now use 8th gear & DRS;
      • Added "Opponents Filter" option to quick race menu (for multiclass racing)
      • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
      • Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme
      • Fixed championship scoring bug;
      • Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
      • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session) - still in progress;
      • Updated ambient, curb, road & grass roll noise for all cars;
      • Minor aero & tires revision in all cars;
      • Revised realfeel values to reduce FFB clipping;
      • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
      • Minor graphical optimization;
      • Fixed behavior of driver labels

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