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    Euro Truck Simulator 2 v1.22

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    Let's do a short recap of major items that made this update:

     

    GAMEPLAY

    • World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
    • Tire decals coloring
    • Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
    • The paint shop was integrated into the standard truck configuration


    VEHICLES

    • Improved truck's chassis geometry by adjusting fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle


    CODE

    • When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
    • When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition
    • Hired drivers are more efficient when equipped by good truck
    • User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
    • User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
    • Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)
    • Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
    • Fixing missing world on low-end GPUs on OSX
    • Improved physics and stability of trailers (disconnected, parked, AI)


    AI

    • User defined traffic density, defined by multiplier to default (g_traffic)
    • Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
    • Improved navigation, lane switching, spawning and obstacle checking


    SOUND

    • New sounds for Volvo FH16 Classic
    • New sounds for Volvo FH


    MISC

    • Higher resolution textures are used on models in UI screens regardless of the graphics settings
    • Redesigned job and time widget on desktop
    • Day/night effect switching for movers and walkers

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