Let's do a short recap of major items that made this update:
GAMEPLAY
- World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
- Tire decals coloring
- Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
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The paint shop was integrated into the standard truck configuration
VEHICLES
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Improved truck's chassis geometry by adjusting fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
CODE
- When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
- When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition
- Hired drivers are more efficient when equipped by good truck
- User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
- User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
- Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)
- Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
- Fixing missing world on low-end GPUs on OSX
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Improved physics and stability of trailers (disconnected, parked, AI)
AI
- User defined traffic density, defined by multiplier to default (g_traffic)
- Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
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Improved navigation, lane switching, spawning and obstacle checking
SOUND
- New sounds for Volvo FH16 Classic
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New sounds for Volvo FH
MISC
- Higher resolution textures are used on models in UI screens regardless of the graphics settings
- Redesigned job and time widget on desktop
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Day/night effect switching for movers and walkers