Questo interessante articolo pubblicato da Eurogamer ci parla del nuovo Colin McRae DiRT 2 ed in particolare del potentissimo motore grafico EGO sviluppato dalla Codemasters, che sfrutta le incredibili potenzialità delle Direct X 11 di Microsoft. Cosa ci riserverà il futuro ?
There was a tangible performance boost when DiRT eventually hit PS3, when many conversions of the era were considerably inferior to the 360 counterparts. What was your strategy in approaching the Sony hardware?
I think working Sony closely helped for starters, but also our strength as a company has always been to really understand the hardware and get the most of out of it. We have developed for consoles for a long time and have a superb set of people who really understand how to optimise for these platforms. It's in our DNA. We tried to get to grips with the SPUs on DiRT, but on following games, and certainly DiRT 2 this got pushed an awful lot further.
