Il portale di NASportscar ha pubblicato a questo link una interessante intervista fatta a Jean-Francois Chardon, producer e content manager del Sector3 Studios. Più che parlare, ovviamente, del suo RaceRoom Racing Experience, Chardon ci parla di cosa si muove dietro le quinte della simulazione di guida, il simracing appunto, un settore che, negli ultimi anni, ha conosciuto una enorme espansione e valorizzazione, come testimoniano ad esempio in Italia realtà come il Driving Simulation Center.
Sim Racing has been booming, but not only for gamers – teams and drivers use Sims for development of aero parts, learning tracks, etc. Why do you think that shift to the Sim has happened in the real racing world?
JF: Well of course there’s cost efficiency for development of the cars themselves, but the ever increasing amount of drivers racing alongside their fans in the various widely available simulators is first of all a generation thing. All those drivers have been in contact with gaming while growing up. It’s a great way to keep the racing season going even after the real engines have been turned off, to practice their concentration and stay in touch with their fans. Drivers also use them to learn the tracks in simulators before the real races, whether because they’ve never raced there or because they just need to clock a few laps as practice. For example, Bruno Spengler, a DTM driver for BMW, uses it as a tool to practice keeping his concentration, while Robb Holland uses it to get practice and more laps on track.