Il sito di Red Bull Games ha pubblicato a questo link una lunga ed interessante intervista fatta a Lee Mather, game director del prossimo F1 2018 targato Codemasters. Vi ricordiamo che il gioco sarà disponibile a partire dal 24 agosto.
One of the game’s new concepts is the player-managed energy recovery system – what can you tell us about this and what difference will it make to players?
Funnily enough, I’ve just completed the new Practice Programme for the energy recovery system, while racing Baku. As in real life, it’s all about finding the most effective and efficient usage of the additional power delivered by the ERS. On a circuit such as Baku, it took me until the third lap of the test to get a handle on how best to use it.
What’s the newest thing within the game you’re most proud of in this year’s title?
It’s tough to call out just one element, as it’s often the case that a lot of smaller things go together to make up the complete package. If I detailed all of the systems and changes we’ve made to Career, I’d be writing a weekly column! But it’s that balance of incredible on-track action, and managing all of the off-track elements which sets F1 2018 apart from other racing titles. That’s something I’m incredibly proud of.