Il team ISI ha pubblicato oggi un nuovo articolo all'interno della propria area tecnica, inaugurata qualche tempo fa con la storia del proprio engine software: questa volta gli sviluppatori americani ci parlano di come vengono acquisiti ed utilizzati i dati per la creazione di una vettura.
How do we get shape and construction information of the car?
No two real-life race cars are built exactly the same, no matter how hard they try, so the best way to ensure an accurate simulation of all cars of that type, rather than one example car that could have fundamental differences to every other, is to go straight to the designer. By building cars for the software as they were intended to be built, you actually have a more realistic example of all the race cars of that type which were built, rather than one example of its differences....
