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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • VELOCIPEDE
    VELOCIPEDE

    Automobilista v1.30 & Adelaide DLC disponibili

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    Il team Reiza Studios ha appena rilasciato il nuovo aggiornamento v1.30 per il suo ottimo Automobilista. Oltre all'update software, il team brasiliano ha reso disponibile anche l'atteso DLC che ci mette a disposizione il glorioso circuito australiano di Adelaide, sia in configurazione storica del 1988 che moderna del 2016. Un'altra novità è rappresentata dalla ARC Camaro Series, oltre al consueto bugfixing e migliorie in ordine sparso. Utilizzate questo topic per commenti e discussioni.

    Automobilista v1.30 is released, along with a new DLC: Adelaide is also available for purchase here.

    If you are interested in other current & upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (which includes the base game).

    Pricings for Automobilista & Season Pass have been adjusted - Automobilista base has dropped to US$ 29.99 (or respective currency conversion) while the Season Pass price has risen to US$ 39.99 or your respective currency conversion. Individual DLC packages remain priced the same way, including Adelaide which now sells for the standard US$ 5.99.
    For a limited amount of time you may still get the Membership upgrade which includes the Season Pass with the old pricing of US$ 29.99 from our forum store, and that will also grant you Reiza 51 access.

    Below is the Changelog for v1.3.0:
    Content
    Cars

    • Added ARC Camaro Series

    Tracks

    • Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)

    Features & Fixes

    • Added option to customize number of AI opponents per class in race weekend
    • Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
    • Added new sound effect filters & altered doppler effect
    • Expanded audio options & reprofiled volume sliders
    • Added diesel exhaust smoke emission to Formula Trucks
    • Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
    • Race menu tweaks & other minor UI adjustments
    • DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
    • Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
    • Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
    • Added (AI) label to AI cars in multiplayer
    • Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
    • updated engine wear / reliability values in various cars
    • Adjusted yellow flag / parc ferme / start procedure rules for several series
    • Raised AI speed behind safety car
    • Fixed bug with track state not resetting correctly when race or weekend is restarted
    • Added new engine wear / blow-up functions **
    • Adjusted marbles spacing offline to reduce FFB rattling
    • Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
    • Interlagos: Eased off cut detection at T11 exit and inside S/F straight
    • Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
    • Slightly increased downshift protection in cars with semi-automatic boxes
    • Adjusted AI brake power / grip usage for all cars
    • Removed incorrectly enabled launch control from engines in several series
    • Fixed overdone dynamic tire wear texture
    • Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
    • Boxer Cup: Completely revised physics with addition of helper springs
    • SuperV8: fixed uv mapping issue on carbody
    • F-Trainer: Minor tire model adjustments
    • F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
    • F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
    • F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
    • F-V12: Minor tire model adjustments; Softened front suspension range & default settings
    • F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
    • Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
    • SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
    • Karts: Further AI performance tuning

    * The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).

    ** The new engine reliability functions will demand extra care during gear shifts, specially for older engines. Upshifting without lifting in cars without powershift and bouncing off the rev limiter will accelerate engine wear and may eventually lead to failures if practiced over a longer race distance; a very aggressive downshift may lead to an instant blow-up.

    fonte Reiza forum

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