02/07/2015 - First Public Release: 0.6.2
Major Changes to ISI Howston G6:
- Extensive graphical changes to accommodate the Lola T70 Spyder body. Most of the geometry assets have required changes of some sort to make the body fit, others have been remade from scratch. I've tried to update as much as I can to bring the car up to the standard of the later ISI cars, with various levels of success...
- Split some upgrades (most notably wings) from the original "Model" selection into individual upgrades. The effect of this is that wing options can be changed so that a Mk1 can have Mk3 level front or rear wing fitted and vice-versa. Based on my research this better reflects the historical reality of the way these cars raced. It also gives some additional setup options for drivers to choose the setup that suits the track they are racing on, as well as give some more variety in the AI field.
- Fixed the AI "always short of fuel" bug.
Planned Improvements:
- Addition of Mk3 and Mk3b Models, bodystyles, drivers and skins.
- Improvements to driver animation and physique.
- Addition of light flare shaders for headlights and tailights.
- Update tyres to CPM. Obviously dependant on ISI either updating the Howstons or making sufficient documentation available so I can attempt it myself.
- Additional Engine and Tyre options (Maybe).
Known Issues (so far):
- Despite the menu and icons indicating otherwise, the player car will always initially be a Mk1 regardless of the individual car selected from the Vehicle menu. Use the upgrades in the tuning menu to select the Mk2 and other available upgrades.
- Some upgrade options do not display correctly in spinner (but work fine on track).
- CLASS PACKAGES upgrade groups are used by AI but are not applied to the player car when selected in the tuning screen. Make sure you select each available upgrade individually to have it correctly applied on track.