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Al via la stagione simracing

Si scaldano i motori della stagione simracing autunno - inverno...
oltre al CIGT4, potete scegliere fra Formula 4 e Mazda MX5 Cup su Assetto Corsa!
Stagione simracing
  • VELOCIPEDE
    VELOCIPEDE

    rF2: "Autodromo Massimo Angiolucci" Brianza 2.0

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    Lots of fixes, tweaks, texture and technology updates. We also added the Junior 'infield' layout.
    Notes:
    Added Junior layout
    Implemented latest RealRoad shader
    Applied RealRoad to curb materials
    Cleaned up road textures and replaced detail maps
    Improved concrete detail map texture set (pitlane, banking)
    Improved road wet masks
    Reconformed painted stripes and enhanced textures and material
    Fixed minor terrain gap
    Implemented new terrain shader
    Remapped terrain for new terrain shader
    Terrain Radiosity pass + manual pass
    Reverted all MIP Map bias to default
    Optimized road and terrain objects for smoother performance
    Optimized fence textures and materials
    Optimized billboard vegetation for better and smoother performance
    Fixed transparent tree issue at banking T1
    Improved and conformed vegetation texture set
    Fixed tree and treeline mapping glitches
    Reduced flickering vegetation
    Applied subtle random vertex colours to vegetation
    Slightly enhanced billboard crowd textures
    Optimized Armco and fences for smoother performance
    Enhanced stone wall normal map
    Improved see-through glass textures and materials
    Optimized buildings for better and smoother performance
    Optimized grandstands for better and smoother performance
    Made pit exit lights functional
    Fixed score tower logo mapping
    Added marshals in banking score towers
    Optimized sponsor signs
    Optimized trackside light objects
    Slightly improved marshal textures
    Enhanced and optimized trackside vehicles textures and materials
    Optimized LOD and shadow distances on all objects for better performance
    Removed virtually all object popups
    Repopulated all reflection maps after optimization pass
    Tweaked fog values
    Removed HDR Profiles
    Updated TDF to latest set of values
    New loading screens
    Added Test Team RRBINs
    Updated GDB, includes better movable object reactions
    Updated AIWs
    New and updated CAMs

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