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    rF: arriva la patch 1.081 e con lei le Stock Car!

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    imgContinua senza sosta il lavoro degli ISI per migliorare il loro rFactor, non solo correggendo difetti qua e là, ma aggiungendo anche novità sostanziali, come quelle che questa nuova patch (ancora in beta) porta con sè. Per gli amanti delle corse sugli ovali è finalmente arrivato il regolamento (da completare) delle Stock Car, con tanto di spotter, cosa che permette finalmente di simulare a dovere questa categoria a stelle e strisce. In attesa della versione definitiva, potete scaricare la patch beta da qui.

    #CONTINUE#

    After downloading this file, place it in the root directory of any official rFactor version; 1020, 1040, 1070 and run it. You may want to make a backup of your existing rFactor folder first.

    We are making available this beta release of rFactor for the purpose of testing the NSCRS rules. Many options are configurable through the Series Rules File (.rFm) or on a per-track basis. Some can be overridden through the player file. See the rFactor\rFm\NSCRS.rFm file for some details.

    Send any feedback to
    stockcar@rFactor.net, and please limit comments to racing and multiplayer rules (graphics, sounds, AI, and user interface will be addressed later).

    Special thanks to members of The US Pits for invaluable assistance on this effort.

    Some of the features already incorporated are:

    Private Qualifying (simultaneous but independent qualifying)

    Various yellow flag rules, including how many laps, whether the pits close, when the pits open and to whom, whether the track order is frozen when the full-course yellow is thrown, lucky dog rule, double file restarts, whether caution laps count toward the total, and whether races can finish under caution.

    Covered car rules, where setup changes are limited between qualifying and race.

    Drive-thru and longest line penalties have been added to stop/go's. Some penalty rules are configurable.

    Pit menu configurable on a per-vehicle basis (left/right tire changes, tire pressures, wedge, track bar, spring rubbers, and more).

    Partial to do list:

    Make it configurable whether you can pass before the s/f line on the green (currently you're not allowed to at all, not even on the outside at ovals).

    Hold cars at pit exit while the train is going by.

    Better choices for whether full-course yellows are called (ranging from very sensitive if somebody gets sideways, to never). The current player file option really only calls a full-course yellow if somebody is stopped on track.

    Collision bumping penalty rules. These rules can be used to develop a program for reducing dangerous bump drafting behavior.

    Spotter/commentary.

    Better info display (whether pits are open, whether a longest line penalty is being applied by the server, etc.).

    Forced upgrades on a per-track basis, based on the vehicle.

    More complex drafting.

    Other types of rules (driver swapping, more damage fixing options, etc.).  

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