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  • 4 weeks later...

UPDATE 1.8

Now available on all platforms across PC, Xbox, and PlayStation.

Gameplay 

  • Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types 
  • Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required 
  • Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams 
  • Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race 
  • Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’  
  • Improvements to AI strategic behaviour during wet weather conditions 
  • Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits 
  • Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2 
  • Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display 
  • Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed) 

General Stability 

  • Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types 
  • Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View 
  • Fixed multiple reported soft-locks and progress blockers in the tutorial sequence 

Drivers & Staff 

  • Multiple corrections made to staff information, including age and accompanying photos
  • Fixed an issue where drivers would remain in a bookmarked slot after retiring 

Achievements & Trophies 

  • Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8 

Cars 

  • Fixed a small hole in the car model for several cars 

Cinematics 

  • Fixed an issue where tyres would sometimes appear duplicated in cutscenes
  • Stopped instances of rain passing through the ceilings of pit buildings
  • Fixed a soft-lock when opening the Options menu during some cutscenes 
  • Reduced instances of major garage reactions to minor race incidents, such as a car running wide 

Circuits 

  • Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19 

Facilities 

  • Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs  

Pit Stops 

  • Resolved an issue where unattached tyres would appear in pit lane 
  • Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops 

Steam 

  • Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
  • Resolved issue causing the game to launch Steam VR when a VR headset is connected
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UPDATE 1.9

Now available on all platforms across PC, Xbox, and PlayStation. 

  • Improvements made to fuel usage, reducing instances of both player and AI drivers running out of fuel during a race
  • Improvements made to AI behaviour during wet or mixed conditions races, reducing instances of unrealistic or unnecessary pit stops 
  • Fixed issue causing dilemma pop-ups to not be clickable on ultra-wide screens when ‘enable widescreen UI during sessions’ is enabled
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  • 3 weeks later...
Quote

 

Hey everyone 🙂

Thank you as always for your continued support and activity in the F1 Manager 2022 community! With the US GP now in the rear-view mirror, we wanted to let you know about upcoming plans for the game. 

Our team are currently working on an update for F1 Manager 2022 that addresses more player-reported topics. This includes multiple visual updates to the car models for the official F1 teams. We’ve further differentiated their look by implementing some of the key characteristics of many teams’ 2022 designs, including car parts and liveries. Also, we’re making positive changes regarding fuel usage issues during Qualifying sessions, and amending instances of incorrect ‘Estimated Race Time’ calculations, amongst other optimisations.

This next update for F1 Manager 2022 will be the last significant update that addresses player-reported feedback, or suggested changes and additions. Any potential updates following this would be minor patches that do not noticeably affect gameplay. To ensure upcoming F1 Manager projects realise their potential and meet the expectations of both our team and our community, the development team’s focus must move fully onto projects beyond F1 Manager 2022, after this upcoming update.

Ever since we started to form the F1 Manager community, we’ve listened to and taken actions on your feedback and opinions whenever possible – and that will not be changing. Key reports and requests around F1 Manager 2022 from the community that are yet to be resolved will continue to be prioritised as we create future iterations in this franchise. With that mind, please keep sharing your thoughts in all the usual places, as we’ll be tracking them during development.

Myself and u/SteveFromFrontier will continue to be active across all our channels, after the final update and beyond, to answer questions, create content, and generally hang out with our players. We love seeing your stories, reading suggestions, and nerding out about F1 with you all, so that won’t be stopping.

We’ve said this many times before, but THANK YOU for continuing to be part of the F1 Manager community, and joining us on this journey from the very beginning. F1 Manager 2022 is just the start, and we can’t wait to share more with you in the future!

 

 

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  • 2 weeks later...

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