VELOCIPEDE Posted September 1, 2015 Share Posted September 1, 2015 Il team ISI ha rilasciato per il suo rFactor 2 la nuova versione aggiornata 2.0 del tracciato di Monza del 1966, qui denominato Brianza e dedicato al compianto Massimo Angiolucci (Max Angelo), recentemente scomparso. La lista delle migliorie e novità è lunghissima, con inclusa anche la versione junior del tracciato. Massive amount of changes in this new version of our 1966 Brianza. Check out the massive changelog below while you Download the 270 MB file. Changelog:Added Junior layoutImplemented latest RealRoad shaderApplied RealRoad to curb materialsCleaned up road textures and replaced detail mapsImproved concrete detail map texture set (pitlane, banking)Improved road wet masksReconformed painted stripes and enhanced textures and materialFixed minor terrain gapImplemented new terrain shaderRemapped terrain for new terrain shaderTerrain Radiosity pass + manual passReverted all MIP Map bias to defaultOptimized road and terrain objects for smoother performanceOptimized fence textures and materialsOptimized billboard vegetation for better and smoother performanceFixed transparent tree issue at banking T1Improved and conformed vegetation texture setFixed tree and treeline mapping glitchesReduced flickering vegetationApplied subtle random vertex colours to vegetationSlightly enhanced billboard crowd texturesOptimized Armco and fences for smoother performanceEnhanced stone wall normal mapImproved see-through glass textures and materialsOptimized buildings for better and smoother performanceOptimized grandstands for better and smoother performanceMade pit exit lights functionalFixed score tower logo mappingAdded marshals in banking score towersOptimized sponsor signsOptimized trackside light objectsSlightly improved marshal texturesEnhanced and optimized trackside vehicles textures and materialsOptimized LOD and shadow distances on all objects for better performanceRemoved virtually all object popupsRepopulated all reflection maps after optimization passTweaked fog valuesRemoved HDR ProfilesUpdated TDF to latest set of valuesNew loading screensAdded Test Team RRBINsUpdated GDB, includes better movable object reactionsUpdated AIWsNew and updated CAMs Link to comment
VELOCIPEDE Posted September 2, 2015 Author Share Posted September 2, 2015 This particular @rFactor2 track will be relabelled to "Autodromo Massimo Angiolucci" in the upcoming update -- soon! Link to comment
Andrea18 Posted September 3, 2015 Share Posted September 3, 2015 Faranno mai una versione moderna di Monza, oppure quella degli anni '80-'90? Link to comment
Lu ManiaK Posted September 3, 2015 Share Posted September 3, 2015 Mi sa difficile. Comunque ci sono già più versioni di Monza "moderna" scaricabili. Non credo che la ISI vada a pagare licenze per qualcosa che già c'è...sia di mod che di circuiti. Link to comment
VELOCIPEDE Posted September 5, 2015 Author Share Posted September 5, 2015 Lots of fixes, tweaks, texture and technology updates. We also added the Junior 'infield' layout.News post: http://rfactor.net/web/2015/09/04/1966-autodromo-massimo-angiolucci-brianza-2-0-now-available/Download 270MB: http://www.mediafire.com/download/hk66jw7bf0bljo3/ISI_Brianza_1966-v200.rfcmpNotes:Added Junior layoutImplemented latest RealRoad shaderApplied RealRoad to curb materialsCleaned up road textures and replaced detail mapsImproved concrete detail map texture set (pitlane, banking)Improved road wet masksReconformed painted stripes and enhanced textures and materialFixed minor terrain gapImplemented new terrain shaderRemapped terrain for new terrain shaderTerrain Radiosity pass + manual passReverted all MIP Map bias to defaultOptimized road and terrain objects for smoother performanceOptimized fence textures and materialsOptimized billboard vegetation for better and smoother performanceFixed transparent tree issue at banking T1Improved and conformed vegetation texture setFixed tree and treeline mapping glitchesReduced flickering vegetationApplied subtle random vertex colours to vegetationSlightly enhanced billboard crowd texturesOptimized Armco and fences for smoother performanceEnhanced stone wall normal mapImproved see-through glass textures and materialsOptimized buildings for better and smoother performanceOptimized grandstands for better and smoother performanceMade pit exit lights functionalFixed score tower logo mappingAdded marshals in banking score towersOptimized sponsor signsOptimized trackside light objectsSlightly improved marshal texturesEnhanced and optimized trackside vehicles textures and materialsOptimized LOD and shadow distances on all objects for better performanceRemoved virtually all object popupsRepopulated all reflection maps after optimization passTweaked fog valuesRemoved HDR ProfilesUpdated TDF to latest set of valuesNew loading screensAdded Test Team RRBINsUpdated GDB, includes better movable object reactionsUpdated AIWsNew and updated CAMsTim WheatleyImage Space Incorporated | rFactor | rFactor 2 This post has been promoted to an article Link to comment
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