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R3E: GTR2 e custom championship in arrivo


VELOCIPEDE

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beh si, ci si abitua anche ad un ffb...cmq lo avevi detto che quello di rf2 ti sembrava migliore, mi pare...pero' belin, terribile e' un po' troppo, che succede? ricominci a spippolare sui parametri? :hihi:

Ovviamente, il ffb di raceroom era stato da me spippolato, mi sembrava fossi arrivato a un compromesso accettabile, ma son bastate due settimane di non utilizzo per farmelo vedere in un ottica diversa... :sad:

Il ffb di rf2?, e grazie al razzo, ora che me lo sono messo a punto e' diventato il mio riferimento!

Da R3E non pretendo lo stesso risultato, ma...cazzarola... :unsure:

Confesso che comincio a smarronarmi, il sim x e' fighissimo qui ma fa schifo di la, il sim y e' fighissimo ma e' ottimizzato da schifo, il sim z funziona benissimo ma mi coinvolge come un corso di uncinetto...

Non se ne esce... :mad1:

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  • oppolo

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azzu, metto pure io questo per solidarieta' :mad1::smile:

cmq, se ti sei abituato una volta, ti abituerai di nuovo, no?

oggi ho preso il wtcc ed e' arrivata suzuka, sono subito corso a sentire l FFB, che ricordavo il tuo post di avvertimento, beh, io sono facilitato a digerire il piattume perche' abbiamo scuole di pensiero diverso avendo disabilitato il realfeel su GSC, e poi mi sono assueffatto al FFB di gtr2 e race07. certo suzuka non e' zolder e nemmeno zand, ma dicono che sia proprio piatta anche nella realta'....ecco un piattume che invece non riesco a digerire e' quello di LFS, li' poi non c'e' nemmeno il coinvolgimento che ti danno i suoni di R3E.

ritornando all FFB di R3E, sento l alleggerimento dell avantreno che perde aderenza nelle TA, sento le ruote anteriori bloccate in frenata, sento i cordoli,....ecco una cosa che non si sente e' l appesantimento dell avantreno a forti velocita, macchine col cofano alato tipo la radical o i prototipi, dovrebbero aumentare notevolemnte il carico....cioe', l effetto mollone al centro e bon, che sentivo i primi giorni, non c'e' piu'....oppure mi sono abituato :biggrin:  visti i km e ore che ormai ci ho fatto

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cmq, se ti sei abituato una volta, ti abituerai di nuovo, no?

Non so, in quei giorni mi ero infatuato di R3E e usavo solo quello, e' chiaro che in quelle condizioni ci si abitua, ma quando poi usi qualcosa di diverso...

 

sento l alleggerimento dell avantreno che perde aderenza nelle TA, sento le ruote anteriori bloccate in frenata

Ma si, senti le cose che il ffb del motore ISI ti consente di sentire, e non senti quelle che non ha mai riprodotto...

Io comunque, su R3E continuo a non sentire il sottosterzo.

Tra l'altro, non mi piace neanche sentirlo in maniera molto evidente (come in AC ad esempio), ma non sentirlo per niente mi scazza un po', devo dire...

Comunque sia, la cosa che davvero piu' mi disturba, e' il vuoto assoluto a volante dritto, compromette pure la precisione di guida, cazzarola.

E non riesco a eliminarlo senza aumentare ulteriormente l'effetto molla al centro.

Che due maroni... :no:

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si, il sottosterzo non si sente, ho provato a modificare le righe che sembrerebbero modificare sta sensazione, ma non cambia nulla, forse adottando valori proprio estremi...boh, ma ora non ne ho piu' voglia di spippolare, magari in seguito.... :rolleyes2:

 

si, vero anche questo, infatti ricordi che nei parametri che postai, c'erano le forze laterali altissime, proprio per questo...cmq un effetto molla al centro c'e' anche nella auto vere, e nelle auto moderne questi sterzi son un po' gommosi

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cmq un effetto molla al centro c'e' anche nella auto vere

Beh, non fosse cosi' sarebbe un problema! :asd:

Serve ad aiutarti ad andare dritto e a riallineare il volante, ma in R3E sembra di guidare con 20° di caster...(pero' ha il buco al centro, LOL!)

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:dente:

ma le impo che avevo postato ti facevano cosi' schifo? non so, prova a mettere le forze laterali a 150 , belin, sto coso ti aveva preso :mad1: , come e' successo a me, praticamente un mese che non gioco quasi ad altro per quanto riguarda i giochillli di macchinine, e ho pure ritrovato il piacere di andare online, non so come mai, ma e' successo :blink:

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2slow4u

prova un po' questo https://forum.sector3studios.com/index.php?threads/controller-profiles.78/#post-297

ti metto sotto gia' tutte le righe cosi' risparmi tempo, io non sento nessun buco al centro, provato con la seat del wtcc, e cmq continuo a non sentire il sottosterzo https://forum.sector3studios.com/index.php?threads/understeer-ffb-setting.637/#post-6350

 

nexus

non so piu' cosa consigliare, te li metto tutti e due, quello che mi ero fatto io, e quello che ho provato dal forum ufficiale, il primo e' quello che mi sono fatto io

 

1

FFB Device Name="LOGITECH G25 RACING WHEEL USB"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.0" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.035" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.5" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="2.0" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.7" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.
FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.
FFB steer update thresh="1.500000e-004" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.1" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.0" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.1" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.0" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="0.9" // Multiplier for vertical load on front tires.  Range: 0 - infinity
FFB steer lateral multiplier="1.9" // Multiplier for lateral forces.  Range: 0 - infinity
FFB steer rack factor="1.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0
FFB steer load change exponent="0.2" // Exponent for the change in load on front tires.  Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity
FFB throttle vibe freq mult="0.4" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.025" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="-2.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.9" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.25" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.5" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.7" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.075" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.9" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.

 

2

FFB Device Name="LOGITECH G25 RACING WHEEL USB"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller:  0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.0" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.07" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.035" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.5" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.5" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.7" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to grip weight.
FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0.  Exponent applied to rear grip loss weight.
FFB steer update thresh="1.500000e-004" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.1" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.0" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.1" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.0" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff).  Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="2.0" // Multiplier for vertical load on front tires.  Range: 0 - infinity
FFB steer lateral multiplier="0.75" // Multiplier for lateral forces.  Range: 0 - infinity
FFB steer rack factor="0.0" // How much of the lateral forces comes from steering rack.  Range: 0 - 1.0
FFB steer load change exponent="0.75" // Exponent for the change in load on front tires.  Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires.  Range: 0 - infinity
FFB throttle vibe freq mult="0.4" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.1" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="-2.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.02" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.9" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.09" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.2" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.02" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.3" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.5" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.7" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.075" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.9" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.75" // How strong jolts you get from shifting.  Suggested Range: -2.0 to 2.0.

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Oppoletto, ho riprovato (l'avevo gia' fatto quando lo postasti la prima volta) i tuoi settings, e confermo che non mi ci trovo.

Trovo che il ffb abbia una molla al centro davvero esagerata, che pialla un sacco di informazioni.

Ad esempio, cosi' non sento bene i movimenti del posteriore quando sovrasterza.

Ho provato a ridurre un po' certi valori, ma il volante, al centro resta troppo sensibile, tende ad oscillare e a muoversi per i c@zzi suoi...

Il buco, in effetti non si sente piu', pero'...

Boh, provero' a modificarlo ancora.

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Oppoletto, ho riprovato (l'avevo gia' fatto quando lo postasti la prima volta) i tuoi settings, e confermo che non mi ci trovo.

Trovo che il ffb abbia una molla al centro davvero esagerata, che pialla un sacco di informazioni.

Ad esempio, cosi' non sento bene i movimenti del posteriore quando sovrasterza.

Ho provato a ridurre un po' certi valori, ma il volante, al centro resta troppo sensibile, tende ad oscillare e a muoversi per i c@zzi suoi...

Il buco, in effetti non si sente piu', pero'...

Boh, provero' a modificarlo ancora.

sisi, ricordo, ma io per te mi riferivo a quello postato su sector3forum, che non e' mio, hai provato pure quello?

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