Jump to content

Ferito - livecartracker


VELOCIPEDE

Recommended Posts

Ferito-liveCarTracker v0.9.5 -> ferito-LiveCarTracker.zip
post-2-0-97867500-1444555640_thumb.png
 
Overview
ferito-LiveCarTracker is a live car tracking window that display the distance, in time, of the cars relative to the drivers car position.
This application is very similar to the iRacing relative cars panel.
It works on single and multiplayer sessions.
On practice and qualify sessions, it display the relative position to the cars ahead and behind.
On race session it also show cars that are ahead on race (cars that are close to lap the driver) and cars behind on race (cars that are close to be lapped by the driver)
Opacity, number of slots to display, font size and colors can be defined on a configuration file.
Notification flags for race session (start, last lap, finish) and blue flag notifications are included.

Installation
Unzip the file on your Assetto Corsa folder, usually in C:\Program Files (x86)\Steam\steamapps\common\assettocorsa

Configuration
On the config folder there is a ferito-LiveCarTracker.ini file.
[general]
updateThreshold = 0.1
blueFlagThreshold = 2.5
numberOfCars = 4
decimals = 1
debug = 0
[window]
opacity=0.4
[colors]
defaultColor = 0xFFFFFF
playerColor = 0xFFFF00
aheadColor = 0xFF0000
behindColor = 0x0000FF

updateThreshold is the frequency the app updates the information. Lower values will update more frequently.
blueFlagThreshold is the diference in seconds from a car that will lap the driver that will trigger a blue flag notification
numberOfCars are the number of slots above and below the driver slot. For example, a value of 4 will display 4 cars above and 4 cars below.
decimals define how many decimal numbers to show on the delta time
debug is used for development only
opacity is the opacity level of the app window. Higher values makes it more opaque, lower more transparent
colors are the hex color representation 0xRRBBGG (web colors if you like) for each type of slot. aheadColor and behindColor refers to cars that are going to be lapped or lap the driver.

Known issues
- A bug at the start finish line, particulary at the start of race, that temporary shows drivers as lappers or being lapped.
- A bug during the first lap that shows disconnected or parked cars on pits on position ahead to the player. This is corrected once the player finished his first lap. Trying to figure out how to work around this, hoping he AC python API gets fixed.
- Time distance algorithm can be improved

Special Note
If an addon track does not have the correct length format on its ui_track.json file, the application will not show the correct deltas between the cars.
For example, this is the AC silverstone length information: "length": "5901",
Addon track Donnington has: "length": "4.020m", which is pretty wacked as it states is meters not even km
Tracks like Barbagallo has "length": "2.411km", which does not follow the standard, but with an effort the length can properly being retrieved.

Link to comment
Share on other sites

  • 4 months later...
  • 6 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.