VELOCIPEDE Posted September 3, 2014 Share Posted September 3, 2014 (edited) Version 2 trailer by Mr. Tabarnacos2 - Please like and subscribe! Lake Louise 2.0A Canadian mountain epic for Assetto CorsaCurrent version V2.08 Change log:Increased lod of roads from 400m to 1200m due to bug with rift users not seeing roadTweaked West fwd/rev, lake fwd/rev and west downhill AI lines so they're competitive and less prone to crashingCamera files for the above layouts are included thanks to the amazing fans on the forum!Added road barriers for closed roads Features 23 km/50 km* of undulating and exciting roads, from single-lane bumpy mountain paths to four-lane wide highways High definition road surfaces for amazing force feedback Varied road surfaces for different driving feel 5 / 12* layouts for AI racing, multiplayer cruising, or uphill/downhill drifting Bravery testing jumps and breathtaking views Reverb and echo sound effects Download printable track map PDF hereLayouts: Original Lake Louise Loop (forward and reverse) - 23 km Lake side loop (forward and reverse) - 8 km West downhill drift - 8 km Crowsnest loop (forward and reverse) - 21 km* (Red and Orange sections) Highway loop - 30 km* (Red, Blue, White and Green sections) Multiplayer free roam - any direction, 23 or 50 km* Crowsnest hill climb/downhill - 8 km* Grand loop - 50km* (all roads) *In “Donate whatever amount you like” versionOriginal Lake Louise LoopDrive around the lake and wind your way around challenging hairpins and hills , avalanche tunnels, and jumps. Race or drift downhill in the new West downhill layout!Lake Side loopGo for a quick race or cruise on this 8 km loop around the beautiful Lake Louise in either directionIf you enjoyed the free 23 km loop and want to support my efforts in making Lake Louise even better, donate whatever amount you like and gain access to an additional 27 km of roads, featuring:Crowsnest roadKeep your hands on the wheel for this one lane twisty mountain road full of hairpins and bumps. Conquer the difficult triple jump on the most intense drive of your life! Highway and Ski Resort roadBlast your way through four lane highways and swerving windy roads. Drive by the famous Canadian donut shop, Tim Hortons, on your way to the ski resort. It's the best road out there to stretch the legs of your supercar collection. Comments from Lake Louise V2 players: This track is EPIC. I particularly like the differences in road surface... And the new roads are so much more similar to north american wide roads with huge asphalt shoulders - Ax|xA I love long & complex tracks & this one is the king - Phil64 My favorite part are the old tarmac full of bumps. Simple amazing visually and FFB feel - Eduardo Aguiar You guys using the rift for this? Let me tell you it's ridiculous to the max. Lake Louise is so good in vr. - djbordie V2 is just a blast, best 5 bucks I spend in a while - Ace Pumpkin Holy crap, hands down one of the most amazing drives in a sim I've had. The variety of sweepers, twisty roads, and hairpins with diverse cambering and crests was superb. Congratulations, you've made me run out of gas for the first time in the hundreds of hours I've played AC. It was that good - Apex5 I bought a racing seat, G27 and DK2 just because your track. It's like therapy to relax after dealing with daily madness. I don't even bother to drive on other tracks from the game. Everyday when I come home I sit down, drive some relaxed laps around the lake -steam25 Buy me a beer if you've enjoyed this track It was all hand made with love Donators will have access to all 50 km of v2.0. After donation please go to http://download.racelakelouise.com and enter your email address to download.-LucasDownloadPrintable track map PDFFeatures coming soon:AI lines for Crowsnest/Highway/Grand loopsCamera files for all layoutsSupport for Time trial modeLandscape textures are still work in progress and will be updatedMore objects and tweaks to come! fonte AC forum Edited March 11, 2016 by VELOCIPEDE v2.06 Link to comment Share on other sites More sharing options...
attiliob1 Posted September 4, 2014 Share Posted September 4, 2014 mi ricorda molto Cesana-Sestriere Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 8, 2014 Author Share Posted September 8, 2014 Update Sep 8thBeta V1.0 is out, this is for frame rate test mostly. There are known bugs, and there's a huge to-do list already for updates planned later on, so please read through them and don't post the same stuff over and over again if you can help it, thanks!Bugs:Pit lane is bumpy as hellSome graphic glitches where lights shows through the ground sideRoad signs are not collidableReports of low frame rates with less than 2gb VramAI sometimes dive bombs down Giant's step first hairpinMP is untested, no idea if it worksNo Cameras done yetWhat works:Hot lap, single raceOther planned additions are on the todo list below, please check before making suggestions. Honestly I have a lot of ideas of what to add onto the track, what I don't have is the time and skill to do them Please drive with Track description on for better conversations about the different sections of the track.Download here:Dropboxmediafire Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 14, 2014 Author Share Posted September 14, 2014 Update Sep 12thBeta V1.1 is out. Frame rates are reportedly up by about 20% vs v1.0. There are known bugs, and there's a huge to-do list already for updates planned later on, so please read through them and don't post the same stuff over and over again if you can help it, thanks!Change log:Detail sliders is now functional. Max shows all, Very High hide rocks, High hide shrubs, Medium hide all trees.LODs in place for rocks and shrubsChange pit locationsFixed road line flickering due to shadows being drawnLowered road texture usage by a lot (looks slightly uglier for now, will be fixed)Bugs:Pit lane is bumpy as hellSome graphic glitches where lights shows through the ground sideRoad signs are not collidableReports of low frame rates with less than 2gb VramLandscape mesh has way too many polygons, causing stuttersAI sometimes dive bombs down Giant's step first hairpinNo Cameras done yetNo track map Download here:Beta V1.1 Link to comment Share on other sites More sharing options...
attiliob1 Posted September 14, 2014 Share Posted September 14, 2014 parecchio pesante mi fa venire mal di testa ma bella Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 16, 2014 Author Share Posted September 16, 2014 Update Sep 15thBeta V1.2 is here. Frame rates should be better (let me know). Bad news though, AC editor just crashes on import now for no reason, one minute it's working, next minute it crashes... (reinstalling now)There are known bugs in this version, and there's a huge to-do list already for updates planned later on (see first post), so please read through them and don't post the same stuff over and over again if you can help it, thanks!Change log Beta 1.2:Landscape now has LOD, low polygon model will load until you get closer, this should improve frame rate some whatRoad texture back to the multilayer oneChanged Rock wall normal mapSort of fixed pitlane exitAdded Chateau Lake Louise hotel place holder (textures need to be tweaked)Fixed a few light leak holes near the roadShadow cast to off for some trees near mountain tops, stuttering at random places were due to trees from far away casting shadows onto the road and carChange log Beta 1.1:Detail sliders is now functional. Max shows all, Very High hide rocks, High hide shrubs, Medium hide all trees.LODs in place for rocks and shrubsChange pit locationsFixed road line flickering due to shadows being drawnBugs:Road lines are flickering, anyone know why? They're a separate mesh on top of the road mesh by about 5mmPit lane is bumpy as hellRoad signs are not collidableReports of low frame rates with less than 2gb VramSome trees from far away casting shadows onto the road will cause frame rate stutterAI sometimes dive bombs down Giant's step first hairpinNo Cameras done yetTrack map with unofficial app onlyWhat works:Hot lap, single race, multiplayer, track description appOther planned additions are on the todo list below, please check before making suggestions. Honestly I have a lot of ideas of what to add onto the track, what I don't have is the time and skill to do them Please drive with Track description on for better conversations about the different sections of the track.Download here:Beta V1.2 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 22, 2014 Author Share Posted October 22, 2014 Update October 21:Beta v1.3 is out! You should get much better frame rates now than before. My minimum frame rate went from 53fps to 78fps at locations which used to be the worst. That said, it's still the largest track in AC by far, so don't expect miracles if you have a video card with less than 2gb ram.There are known bugs in this version, and there's a huge to-do list already for updates planned later on (see first post), so please read through them and don't post the same stuff over and over again if you can help it, thanks!Change log Beta 1.3:Reduced landscape and rock wall polygon count by 45% (so many hours of manual sculpting! You're welcome)Removed shadows for trees far away from the road for fpsFixed bumpy pit problem, usable for MP now (still have slight ground/lines issues)Changed sun position in attempt to avoid clipped mountain shadowsAdded lights in the tunnelsAdded guard rails at commonly dangerous areas (less crashing into trees!)Added new rock walls on the trackAdded side roads for future expansion (Still Wip)Changed road textureLandscape is closer to the road in many places, so no more short cutting through the gravel Moved start/finish backwards so AI hopefully will crash less often (need new AI line, feel free to help)Up to 18 grid spots nowDownload here:Beta V1.3 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 23, 2014 Author Share Posted October 23, 2014 v1.32 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6988 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 30, 2014 Author Share Posted October 30, 2014 Change log Beta 1.50:Graphics updates with greener grass, better mountain textures, but slightly slower fpsDownload here Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 6, 2014 Author Share Posted November 6, 2014 Update Nov 6th:Beta v1.6 is out! With some help from @Snoopy, the graphics had been updated and track is further optimized.There are known bugs in this version, and there's a huge to-do list already for updates planned later on (see first post), so please read through them and don't post the same stuff over and over again if you can help it, thanks!Change log Beta 1.6:Repacked the whole track into one download file with latest versions of AI/Cam Download here Link to comment Share on other sites More sharing options...
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