Guest Uff Posted June 30, 2014 Share Posted June 30, 2014 (edited) Fonte. so smooth, almost perfect, and that's just one example. I also fixed the kerbs, they were way too aggressive, now you can actually use them + some texture upgrades.There still are some issues like the mountain on the right between turn 4 and 5 and some corners need more polys judging by the white lines but those are details that wont take much time so from here it's pretty much downhill meaning barriers and tire walls should be back like tomorrow and then the actual progress will begin. nuova beta 0.55 L'autore ha annullato la conversione e iniziato a realizzare la pista da zero con i dati GPS in suo possesso.Questa è una prima versione pre-alfa. Hey all, I'm converting the wonderful Istanbul Park by Com8 for rFactor.To do :- increase poly count on the corners- redo most of the objects to fix normals- adjust materials- get permission Edited September 13, 2014 by VELOCIPEDE v0.55 Link to comment Share on other sites More sharing options...
Guest Uff Posted July 1, 2014 Share Posted July 1, 2014 Link to comment Share on other sites More sharing options...
Guest Uff Posted July 2, 2014 Share Posted July 2, 2014 Link to comment Share on other sites More sharing options...
Guest Uff Posted July 10, 2014 Share Posted July 10, 2014 L'autore ha annullato la conversione e iniziato a realizzare la pista da zero con i dati GPS in suo possesso. Questa è una prima versione pre-alfa. DOWNLOAD Link to comment Share on other sites More sharing options...
Guest Uff Posted July 17, 2014 Share Posted July 17, 2014 True, made the road darker but that there before 8 is a drop and it's accurate, need to take it from the outside - much flatter there.Added real (3D) kerbs but I'm skipping the texture blending part, way to much work with barely visible effort.It's finally starting to get shape ! DOWNLOAD Link to comment Share on other sites More sharing options...
Guest Uff Posted July 21, 2014 Share Posted July 21, 2014 Istanbul Park 50% done (maybe more - nothing is final, especially the materials) but it's already my all favorite track, not because I made it but because it looks awesome with a great performance and there's not much left, polygon wise. DOWNLOAD Link to comment Share on other sites More sharing options...
Guest Uff Posted July 30, 2014 Share Posted July 30, 2014 so smooth, almost perfect, and that's just one example. I also fixed the kerbs, they were way too aggressive, now you can actually use them + some texture upgrades.There still are some issues like the mountain on the right between turn 4 and 5 and some corners need more polys judging by the white lines but those are details that wont take much time so from here it's pretty much downhill meaning barriers and tire walls should be back like tomorrow and then the actual progress will begin. DOWNLOAD Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 8, 2014 Share Posted August 8, 2014 Link to comment Share on other sites More sharing options...
Guest Uff Posted August 13, 2014 Share Posted August 13, 2014 DOWNLOAD Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 10, 2014 Share Posted September 10, 2014 beta 0.5 disponibile Link to comment Share on other sites More sharing options...
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