VELOCIPEDE Posted December 30, 2013 Share Posted December 30, 2013 (edited) As my first attempt at a complete track build I decided to pick a little UK track of which I could easily obtain photographs/visit etc to try and build a really complete track.I've never used 3Ds Max previously so this whole process so far has been a learning curve from the start.Here are some early screens in max, i've managed to get a basic point cloud for the area which has allowed me to build the track so far with the correct gradients.I've already scrapped and started again the track surface 3 or 4 times but just down to learning the process and refining it each time. All the objects are being built as separate 3d models for the time being such as buildings / marshals posts / curbing etc again to learn faster about modelling of which should help the overall effect.I will be sure to keep this thread updated with news and information about the build and hopefully try and share any useful information that I learn as I go along to encourage others to also try building. fonte AC forum Edited December 30, 2013 by Uff Link to comment Share on other sites More sharing options...
Guest Uff Posted December 30, 2013 Share Posted December 30, 2013 This evening, I've had a play around with creating various models for track side items. Now i'm fully aware at this point that they may be overkill but as this is a learning exercise as well as a gift to the community I'll try to build it to the highest standard I can try. So although the item's have high poly count's and quite a lot of detail it's my preferred way of working, I can always scale down the polycount if/when the time comes and can test it in game rather than having to re-build items because the quality sucks.Anyhow here is some early mock ups of the guard rails. These are the straight sections, i'll also be replicating but adding visual damage/dents etc on some units. The idea is to make the track look used, rather than clean and clinical. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 31, 2013 Author Share Posted December 31, 2013 (edited) Ok so a quick update, again today did some model building with the focus on having a go at creating the bridge. Edited December 31, 2013 by Uff Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 6, 2014 Author Share Posted January 6, 2014 Just thought I would update this with a quick screenshot of the scene just using some temp textures to see how things look. Link to comment Share on other sites More sharing options...
Bramster Posted April 26, 2014 Share Posted April 26, 2014 Looks good! Link to comment Share on other sites More sharing options...
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