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RaceRoom Racing Experience: Open Beta disponibile


VELOCIPEDE

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bello, lo trovo molto bello, spero in una versione che abbia anche l' I.A. della cpu con delle competizioni....

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  • 2 weeks later...
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  • 6 months later...

R3E aggiornato tramite Steam

 

Changelog:
Game & Game Code:
-Prepared the build for upcoming releases.
-Fixed an issue in data displays so the default values no longer appear random.
-Fixed an issue with special characters and accents not appearing in description windows.

AI & Physics & Audio:
-Tweaked performance of Chevrolet Camaro GT3.
-Fixed AI going off-track in few areas at Indianapolis.
-Tweaked AI for all cars for better performance vs Player.
-Fixed a minor issue with McLaren SLR audio.
-Tweaked the wheeltemplate to perform better when speed sensitivity steering disabled.
-Added more throttle and brake vibe to Thrustmaster T500RS and T500 Ferrari F1 Wheel default profiles.

Art & Art Code:
-Improved shaders and added new shaders.

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  • 1 month later...

signature2.jpg

 

It’s been said that the manner in which one greets New Year’s Day sets the tone for their entire year. Meet the new year in a controlled slide with screeching tires as we turn R3E over to the community for the final stretch of 2013.

It’s a community request year-end celebration, and you’re invited. Vote in the two polls listed below and choose the cars and tracks you want to drive as we race toward a new year.

Go, vote, then start driving the most requested R3E cars and tracks of 2013 this Friday.

Vote for your favorite cars. (choose 5)

Vote for your favorite tracks. (choose 2)

A new challenge featuring the most voted cars and tracks will begin Friday with a new one beginning every day through New Year’s Day 2014. You’ll find them on the competition page and there you’ll see how you stack up against RaceRoom’s worldwide racing community.



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  • 5 weeks later...

RaceRoom Racing Experience Open Beta V0.2.3.2830-Changelog:
-Optimized memory allocation when recording replays which was causing crashes on 32-bit systems.
-Fixed an error which caused issues with positioning of HUD elements (DTM overlays).
-Fixed a rare crash that could occur when trying to reset Swingman/chase camera position.
-Improved online protocol and potentially fixed a rare connection issue some users experienced.
-Fixed an issue where error 104 would occur when trying to re-login after the auto login failed, despite entering the right credentials.
-Fixed an issue where portal would show error 500 while browsing Advanced Statistics in Portal.

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  • 2 weeks later...

R3E is back up!
- Fixed an issue with FaceBook frame position after refreshing the Brand Page.
- Fixed an issue with Subscribing in Brand Pages and subscriptions sometimes flickering.
- Subscribers page now shows the number of subscribers correctly on top.
- Fixed an issue with the order in Recent content page in Store.
- Added photo-feed widget to portal where you can see all the screenshots R3E users are sharing.
- Added print buttons to EULA's.
- Fixed Leaderboard filters not applying to Top 10 profiles in the sidebar

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nuova patch per R3E

Game:

  • Fixed an issue with AI adaptation logic where some intermediate AI skill levels could cause the AI to generate lap time 0.
We found a rather tricky bug in the Adaptive AI logic which we fixed now. On certain intermediate AI skill levels the AI had a risk of generating a lap time of 0.
  • Fixed a rare crash on exit.
On rare occasions there was a chance that certain systems running in the background weren’t shutting down properly upon exiting so it was ending with a crash dump.
  • Optimized and made various fixes to collision detection and processing. Cars no longer teleport and cars no longer clip through the tarmac after collision.
If you’ve been racing against AI, especially in DTM Experience, you probably experienced cars clipping through tarmac after a heavy collision. That’s never fun and ideally you should never see what’s beneath the tarmac :). Thanks to the refactoring we improved the way we detect and process the collision and fixed a lot of teleporting and car clipping through environment issues.
  • Fixed rare freeze/crash issues that could occur during loading and driving.
We refactored the code and fixed a few rare issues that could cause freezes or crashes on specific systems during loading or even driving.
  • Fixed memory overflow issue on 32-bit systems. 32-bit systems should no longer experience memory related crashes/freezes.
Despite our optimizations, we still experienced memory overflow issues when running the game on 32-bit systems. We now made it more bullet-proof and you should no longer experience memory related crashes when running R3E on 32-bit systems.
Portal:
  • Re-enabled stats.
Unfortunately due to inconsistencies caused by the new stats server, we were forced to roll back the stats. A small chunk of the stats players have gathered have been compromised and had to be removed. We are still investigating and fixing the issue with stats but you might see some inconsistencies when looking at your profile. This does not include leaderboard and competition entries, but stats such as distance driven, time spent on a track and similar. Please accept our sincere apologies for the inconvenience. If you experience that the majority of your stats are missing or there is too much inconsistency let us know by submitting a ticket at our helpdesk and we will manually look through older back-ups and retrieve what we can. These things can unfortunately happen, especially during beta. Our Portal team is working around the clock to fix and implement the stats gathering system further. The current stat system is still, in a sense in Alpha stage. We hope you understand and continue to help us improve the system by adding more stats.
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  • 1 month later...

Maintenance over. Sorry for the inconvenience again.

- Fixed an issue where the falken livery award was remaining hidden for users who had joined the competition.

- Fixed an issue where the loading screens were not rotating and showing the same screen each load.

- DTM Experience - Fixed an issue where the Championship standings from the first race was getting overwritten when entering second race (Brands Hatch), causing mix-up in driver names.

On a side-note the new NVIDIA drivers released yesterday no longer crashes while running the game so it should be ok to update to latest NVIDIA drivers 335.23.

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