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Project CARS Build 302 (Team Member+)


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Build 302 (14/9/12, Team Member+)

Fixed crash for non-unregistered applink

Adds caching of ghost data for time trial UI

Caching record stats for leaderboard to prevent stale data crash

Time trial ghost leaderboards, added 'select vehicle' filter to vehicle leaderbaord

Fixed layer handling on events screen

Time trial screens update - added registration methods for elements for visiblity and enabling/disabling. Quick fixed server spamming, may need further UI changes to reduce server overloading

Added missing call to FixupSlotName() in CarSetupSlot::Read()

Fixes for small job SPU setup, also fixes optimisation settings for all configs

Improved handling of expected and unexpected disconnects. Leaving DS intentionally or signing off/disconnecting will now properly clean up session information and send "session left" + "session gone" notifications to app

New time trial , ghost leaderboard and ghost local storage screens.

Some minor UI data changes still needed to deal with disabled menu item states, and some unavailable data

Northampton - add new textures for SF gantry

Changes to Ghost Leaderboard screen to allow clicking on tabs, Use Best In Session now has applink

Time trial ghost leaderboards, added 'select vehicle' filter to vehicle leaderboard

Fixed layer handling on events screen

Pagani Huayra - small tweaks to engine and tyres (heating and load)

Eifelwald - new basic AIW for latest loft changes

Disabled state added to all ghost menu items as well as tick to show ghost data is present

Remove Ghost button added to Time Trial screen, old Ghost Visible option removed, 'Jump To Me' button added

New USA Portaloos & placement on Monterey

New Eifelwald export

New Moterey export

Known Issues:

* Ghost name and time are set to 'NA' on return from a race in the time trial screen, though the vehicle name remains.

* Ghost screens in 'Events' are not yet available (should be disabled). A slightly different solution has been proposed.

* Paging does not work on the 'my records' tab - though I've had trouble getting enough records on there anyway, it still needs to be fixed.

* Local storage entries do not currently show the user name for non-local users; requires a server call to retrieve user data for other userIds. This doesn't happen much currently and will be looked into later.

Build 301 (13/9/12, Team Member+)

The profile is now stored in a completely different way. Delete of profile is required for this build.

Online session:

* Fixed some commands in the debug menu that would assert when the game state was not compatible with the command; they will now fail gracefully

* Online sessions initialize campaign interface, scripts on longer crash

* Improved asserts for checking expected game state for callbacks handling local user joining and leaving

* Information about the current session is kept up to date in the online support system; this information is available to UI via a new API

* Added extra information about the current server and session to the debug print state command

* Livery validation in the lobby is now implemented. If any member requests a "don't care" livery, the admin will choose one, so that all members see the same livery

* Fixed syncpoint manager crashing when joining another session in the same process. When leaving a session, the syncpoint manager will clean up

* Fixed assignments to NodeRefIds in syncpoint manager

Added new getters to vehicle details for validation and randomization of liveries

Implemented "kick member" API call on PS3, handling of "kicked out" and "room destroyed" room events

Monterey - add new txt for stairs

Monterey - add new texture for distant bridge

Monterey - new garage textures

Bumped version of all vehicles for Leaderboards stat reset

Monterey. New AO map, first commit

Monterey - add new textures for bridge

New Bathurst export

New Eifelwald export

New Monterey export

Build 300 (13/9/12, Senior manager)

Online session:

* Before starting data load, all clients fill GameSetup class with the final setup data send by the session admin

* Extended final setup data to contain more information needed to setup the GameSetup race details

* Race load is now triggered after the final setup is distributed among all members

* Local non-authoritative validation of user setup does not check for the structure valid flags; this allows the validation to work even if the data hasn't yet been validated by the admin

* Added persistent history of received chat messages, which is also used to check for duplicate chat packets

* Fixed incorrect asserts received when handling notification about the local user leaving the session while loading

Profile:

* Replaced all RTTI functionality with BStorage (migration and fix-up of CL 243030)

ControllerSettings now uses index-mapped arrays for storage of deadzone and sensitivity settings

Cleanup in GameSetup:

* Moved some type declarations from inside setup-related classes to a namesace scope in a separate header. This allows the enums to be used in other headers

* Removed some no longer used functions

* Split monolithic SetupRaceDetails to several functions

Memphis - placed sitting 2d crowds

Memphis - added LOD distances definition for crowds

AzureCircuit:New textures for Archbridge asset

Added race mode info for MP race

Crowds - fixed some issues

Monterey. Tweaked textures/PSD files

Added second chase cam using settings from build 296

BMW M1: Added data for pop-up headlights animation

Paganis cpit exposure set to 0.8 to go with new lighting. 0.7 made the environment look to bright.

Monterey. Some dirt added

Fix for skid pan 200m markers (they were still using the object name that is hard coded, by the coders, to split into multiple parts, which then causes an error)

Monterey - add new textures for motherbridge

Experimental condtion added to wtc in slot clear5. brighter ambient, more colourful shadows, brighter reflections. White cars look more white at dawn and dusk as a result and in day cars have more of a blue sheen. emissives, headlights and other night specific lighting will look blown out because of increased exposure at this time

New icons for Time Trial screens and visual improvement

New BMW M1 export

New Pagani Huayra export

New Azure Coast export

Build 299 (12/9/12, Senior Manager)

Removed eManagerUseMicroDelta flag from Physics Tick to disable the experimental microsec code

Online session:

* Changed state sync from non-admins in host migration during load to happen after required state changes. This prevents the new admin from receiving some admin status updates from a client who was admin before the migration, but was demoted

* Admin now generates participant setup before sending the sync message, and the participant data is included in the sync

* Logging of host migration during load now prints state changes as part of the message

* Support for each client configures local race and participant setup when everyone is ready for load, and then kicks off data loading. The implementation is fake for now, no configuration takes place yet

Tweak for diffuse multiplier of rnd tree instances

Tweak of treebacklighting boost for badenring trees

Tree instance texturemap colortweak

Monterey - add other ads for bigbanners

BMW M1: Added opening doors

Monterey. New textures/psd files. 1st commit

Monterey. Tweaked textures/psd files

Vehicle functions. IBL scale factor set to 1

Monterey - add new txt for bigbanner ads

Common Aluminium turned darker diffuse

New BMW M1 export

Build 298 (11/9/12, Manager+)

Direct weather allocs to game mempool and add missing memtraces/fixup container lazy inits

Online session:

* Implemented structures containing detailed data about race, user, and participant setup for online sessions. (They don't contain all information yet.)

* Authoritative race setup for race start is stored in a different memory area than the setup distributed in the lobby, because it contains much more information (e.g. participant details for AI vehicles)

* Changed names of some member variables of OnlineSession_Support to achieve a consistent naming convention

* Simplified online session API for retrieving lobby setup

* Extended event API extra data manipulation to allow copying the data in smaller chunks

* Updated the Online API to allow the definition of "online request to server" be a platform-specific type

Updated chase camera for more dynamic movement

Harrison Pike Raceway - placed sitting 2d crowds

Harrison Pike Raceway - added LOD distances definition for crowds

Harrison Pike Raceway crowds - added initial sitting crowds

Crowds - fixed some issues

BMW Z4 GT3: updated rear wheel size

Pine instance trees...diffuse multiplier and tree boost tweaked by material

Harrison Pike Raceway crowds SFB/MFB versions setup

Azure Circuit:New textures for Sbend apartments 04-05

Rain droplets texture update

Common rain droplets texture. Saving as DXT1 for Darren

Common rain droplet psd for vehicle bodywork added

New BMW Z4 GT3 export

Build 297 (10/9/12, Senior Manager)

Added structure describing the full online session information. This include race setup, user setup, and participant setup.

Handle "session member left" events. Also added "leave session" as temporary handling of "room owner changed", to be later replaced by proper owner migration.

Added ghost option setting, available for time trial only

Added new online ProgressPoint system.

Modified LeaveGame() to allow it to be called from OneSock Thread.

Slightly increased BAC Mono steering weight again.

Crowds - Connecticut Hill crowds - fixed bug causing crashes of View Tool, fixed texture paths; added initial sitting crowds; placed sitting 2d crowds; added LOD distances definition for crowds

Added lock for non-available vehicles by status

New exports of BMW Z4 and Eifelwald

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qualcuno mi sa dire se c'è un qualche modo per salvare gli assetti??

e' doverli rifare da capo ogni volta!!!

Non si puo', quasi a ogni build richiedono di cancellare il profilo e sembra nn ci sia modo di leggerlo per estrapolarne gli assetti... (sembra...)

Con questa (301) pare li perda x la BMW ogni volta che esci a parecchi utenti. Non ho verificato.

Cmq abbi pazienza, è una cosa che sistemeranno di sicuro !

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non mi riferivo alla build 301, non l'ho ancora scaricata, era un discorso generale, pensavo ci fosse il modo per salvarli in qualche modo.....

grazie per la risposta, attenderò!

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Build 302 (14/9/12, Team Member+)

Fixed crash for non-unregistered applink

Adds caching of ghost data for time trial UI

Caching record stats for leaderboard to prevent stale data crash

Time trial ghost leaderboards, added 'select vehicle' filter to vehicle leaderbaord

Fixed layer handling on events screen

Time trial screens update - added registration methods for elements for visiblity and enabling/disabling. Quick fixed server spamming, may need further UI changes to reduce server overloading

Added missing call to FixupSlotName() in CarSetupSlot::Read()

Fixes for small job SPU setup, also fixes optimisation settings for all configs

Improved handling of expected and unexpected disconnects. Leaving DS intentionally or signing off/disconnecting will now properly clean up session information and send "session left" + "session gone" notifications to app

New time trial , ghost leaderboard and ghost local storage screens.

Some minor UI data changes still needed to deal with disabled menu item states, and some unavailable data

Northampton - add new textures for SF gantry

Changes to Ghost Leaderboard screen to allow clicking on tabs, Use Best In Session now has applink

Time trial ghost leaderboards, added 'select vehicle' filter to vehicle leaderboard

Fixed layer handling on events screen

Pagani Huayra - small tweaks to engine and tyres (heating and load)

Eifelwald - new basic AIW for latest loft changes

Disabled state added to all ghost menu items as well as tick to show ghost data is present

Remove Ghost button added to Time Trial screen, old Ghost Visible option removed, 'Jump To Me' button added

New USA Portaloos & placement on Monterey

New Eifelwald export

New Moterey export

Known Issues:

* Ghost name and time are set to 'NA' on return from a race in the time trial screen, though the vehicle name remains.

* Ghost screens in 'Events' are not yet available (should be disabled). A slightly different solution has been proposed.

* Paging does not work on the 'my records' tab - though I've had trouble getting enough records on there anyway, it still needs to be fixed.

* Local storage entries do not currently show the user name for non-local users; requires a server call to retrieve user data for other userIds. This doesn't happen much currently and will be looked into later.

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