VELOCIPEDE Posted August 17, 2017 Author Share Posted August 17, 2017 v0.10 patch hotfix http://blog.beamng.com/safe-and-sound-0-10-hotfix/ Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted October 31, 2017 Author Share Posted October 31, 2017 It’s been a long time coming, but we’re finally preparing to release West Coast USA in the next update that is scheduled for November. What started out as an experiment to see if urban environments were feasible has turned into the most detailed map in BeamNG.drive so far. We are very excited to bring this project to completion and look forward to seeing all the ways in which the community will use it. Additionally, we have created a Halloween-themed mod, that you can download from our blog: https://blog.beamng.com/west-coast-usa-preview Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 23, 2017 Author Share Posted November 23, 2017 The time is now, the coast is clear, version 0.11 has just been released! Featuring an in-game mod repository, the anticipated West Coast USA map, clutch thermals, N2O kits, afterfire effects, horns and sirens, revamped torque reaction physics, and a lot more features and bugfixes that you can find in our blog post: https://blog.beamng.com/the-coast-is-clear Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 23, 2017 Author Share Posted November 23, 2017 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 26, 2017 Author Share Posted November 26, 2017 We have released an update with fixes for the most common bugs (such as turbo audio issues). Here's the full list of improvements:https://blog.beamng.com/first-hotfix-for-0-11-the-vacuuming/ Enjoy the rest of your weekend! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 29, 2017 Author Share Posted November 29, 2017 We just released a second hotfix, squeezing the most important remaining bugs out. As is usual, the changelog for version 0.11.0.2 is available in our dev blog:https://blog.beamng.com/second-hotfix-for-0-11-loud-and-cl…/ Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 11, 2017 Author Share Posted December 11, 2017 Ho ho ho! We have a small present for you – a special winter event mod that will only run until 7th of January 🙂 If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like. It features the “Snowman Hunt” minigame: Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 20, 2017 Author Share Posted December 20, 2017 While we work towards the next regular update, we decided to release a very minor hotfix for version 0.11: https://blog.beamng.com/0-11-0-4-released Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 20, 2018 Author Share Posted February 20, 2018 We just published the 4th post in the Development Sneak Peek series!https://blog.beamng.com/development-sneak-peek-4/ Development Sneak Peek #4 | BeamNG While all of that happened, we’ve been continuing to work on the next major release, and regularly posting updates in the developer subforum. Some of these updates mention features that are already available for you to play with, so those might not… Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 3, 2018 Author Share Posted April 3, 2018 Get Busy – version 0.12 released Here’s the twelfth major version update of BeamNG.drive! This new version brings you another new vehicle and some cool new features (presented in the Highlights section below), together with our traditional list of improvements, optimizations, tweaks and bugfixes. Link to comment Share on other sites More sharing options...
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