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Project CARS build 202 (Team Member+)


VELOCIPEDE

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http://forum.wmdportal.com/downloads.php

Build 202 (27/4/12, Team Member+)

Update rolling start option accordingly when selected track forces rolling start

Fix AI throttle cap at 100%.

Adjusted helmet cam exposure to suit new art

Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap.

Removed obsolete API to submit records without sector times

In car view exhaust resonation layer enabled

New Azure Coast reverse HUD map added

Enabling helmet cam audio dampening

Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic

New Besos textures checked in

Bodywork_Carbon Max shaders. Specular settings for Matte option updated

Adjust LOD/CUL settings such that distant cars don't disappear so early

Belgian Forest - update trees for new terrain/new treewals and fixed few crowds intersections

Added the California HUD maps

New Palmer JPLM export

New Anhalt exports

New Bathurst export

New Belgian Forest export

New Besos exports

New Loire exports

New Sakitto exports

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Netto miglioramento: incominciamo a simulare; a parte la grafica super e le continue features che vengono aggiunte in tutti i campi. Unico rammarico è che non stanno andando in direzione di un servizio multiplayer online sullo stile di iRacing, ma non si può volere tutto dalla vita.

Alla fine non si sa dove andremo a parare ma sicuramente sarà un titolo godibile.

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vorrei segnalare dal forum degli SMS le due righe seguenti:

- Added vehicle Caper Monterey Stockcar (Oval version) (che è già nella 202)

- Added track Eagle Creek Speedway (will be available in the next game build)

Eagle Creek è un parco di Indianapolis.... speriamo in bene....!

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