Guest Beppe Posted September 8, 2011 Share Posted September 8, 2011 (edited) Ciao a tutti, ero interessato ad iniziare a scaricare la MOD per provare ed eventualmente partecipare al CHAMP insieme ad un mio compagno del TBT. Non riesco a trovare tutti i link corretti della MOD. Ho scaricato e installato in sequenza: rF2 2010, rF2 1.1(la patch 1.2 non me la fa scaricare ricevo in risposta link troppo vecchio) e rF2 nuovo 3D, è corretta la sequenza? Anche perchè così non sento il sound del motore... Grazie TBT BEPPE Edited September 8, 2011 by Beppe Link to comment
Matti1291 Posted September 8, 2011 Author Share Posted September 8, 2011 Ciao a tutti, ero interessato ad iniziare a scaricare la MOD per provare ed eventualmente partecipare al CHAMP insieme ad un mio compagno del TBT. Non riesco a trovare tutti i link corretti della MOD. Ho scaricato e installato in sequenza: rF2 2010, rF2 1.1(la patch 1.2 non me la fa scaricare ricevo in risposta link troppo vecchio) e rF2 nuovo 3D, è corretta la sequenza? Anche perchè così non sento il sound del motore... Grazie TBT BEPPE No non è giusta, e purtroppo è colpa nostra perchè c'è stato un pò di casino con i modelli 3D di GP2 2011. La sequenza è GP2 2011 2.0 (trovabile su rFactorcentral.com o negli ultimi post del topic dello Special Event) e poi il nuovo 3D. Link to comment
galian86 Posted September 8, 2011 Share Posted September 8, 2011 In ogni caso ragazzi domani viene rilasciata una Mod nuova, nella quale abbiamo cercato di correggere (secondo noi riuscendoci) i problemi sui cordoli e in frenata. Quindi Beppe ti conviene aspettare domani e provare direttamente la fisica rivista ;-) Link to comment
Marco Erc Posted September 8, 2011 Share Posted September 8, 2011 Ottima notizia grazie!! Link to comment
Guest Fabri68 Posted September 8, 2011 Share Posted September 8, 2011 (edited) OK.. in the rfm we supplied we have maxed the cars out to 25 players.. So basically there are 12 teams meaning you can on have 23 + 1 (your car) on track.. This does not crash the game.. If you need more cars please open your rfm.. and edit ... ***Make sure you add 1 more car than you need (if you need 35 cars make rfm 36)***Below is an example.. only.. ****remember this should only be used for your league *** (IT WILL CAUSE MISMATCHES for other servers).. Pay attention to the amount of drivers.. and at the end the amount of pit groups... if you add 35 cars make sure you have 35 pit groups... I hope this helps.. I tested this with 29 AI + 1 (me) and it worked fine... // Game/Season Info: Mod Name = GP2 2011-test Track Filter = * Vehicle Filter = GP2_MAIN GP2_ASIA GP2_SHOW GP2_2011_PC SafetyCar = GP2_PC.veh Matchmaker = match.rfactor.net Matchmaker TCP Port = 39001 Matchmaker UDP Port = 39002 Loading Bar Color = 16750848 RaceCast Location = racecast.rfactor.net Max Opponents = 30 // maximum opponents in practice/quick race/grand prix/championship Min Championship Opponents = 5 // minimum opponents in championship only ConfigOverrides { // Remove the comment marks "//" and set the appropriate dir if you wish to override where // this rFm looks for that data. // At this time, I do not see a reasonable case for changing GameDir, SaveDir or LogDir // Because of this new capability, I would no longer make changes to the Config.ini file // except for debug reasons. //SoundDir=GAMEDATA\SOUNDS\ //VehicleSound=GAMEDATA\SOUNDS\ //OptionsAnim=UIDATA\MOVIES\ //OptionsFlags=GAMEDATA\NATIONS\ OptionsSounds=UIDATA\F1SR_GP2_2011\UISOUNDS\ //OSCFile=GP2_2011_UI.OSC OptionsDir=UIDATA\F1SR_GP2_2011\ //ReplayDir=REPLAYFRIDGE\REPLAYS\ //ReplayPluginsDir=REPLAYFRIDGE\PLUGINS\ //PluginsDir=PLUGINS\ //MovieDir=MOVIEFILES\F1SR_GP2\ //TracksDir=GAMEDATA\LOCATIONS\ //PitsDir=GAMEDATA\SCRIPTS\ VehiclesDir=GAMEDATA\VEHICLES\GP2_2011\ DriversDir=GAMEDATA\TALENT\GP2_2011\ //HelmetsDir=GAMEDATA\HELMETS\ //GamesDir=RFM\ //LogDir=USERDATA\LOG\ //SaveDir=USERDATA\ //MusicDir=MUSIC\ //ShadersDir=GAMEDATA\SHARED\ //ControllerDir=USERDATA\CONTROLLER\ //ScreenShotsDir=USERDATA\SCREENSHOTS\ //SupportDir=SUPPORT\ //LanguagesDir=SUPPORT\LANGUAGES\ //LanguagesFile=GAME.DIC } // The base # is a simple multiplier that has a clear effect on the draft. // The exponent numbers, though, control the curve of the effect vs. distance. // Higher numbers make the effect drop off at a shorter distance. // NOTE: all these variables can now be overridden within HDV files, for // vehicle-specific drafting (in addition to new HDV parameters to affect the // response to drafting in terms of balance and downforce loss). Drafting { BaseDropoff=0.180 // higher number -> more drafting effect (default=0.185) LeadingExponent=1.95 // higher number -> lower effect on leader (default=2.0) FollowingExponent=1.8 // higher number -> lower effect on followers (default=2.0) VehicleWidth=1.8 // helps determine base width of wake (default=1.9) SideEffect=0.35 // negative effects of side-by-side drafting (default=0.35, used to be ~3.0 which was way too strong!) SideLeadingExponent=2.0 // added to regular LeadingExponent to affect the side wake (default=2.0, used to be 0.0) SideFollowingExponent=5.0 // added to regular FollowingExponent to affect the side wake (default=5.0, used to be 0.0) } // Default scoring entries can be overridden by season entries, which in turn can be // overridden by track GDB entries. In general we would recommend as few overrides in // the track GDB as possible because they will affect every series that races there. // Note that you do not copy "DefaultScoring{}" in the track GDB, just the variables. DefaultScoring { RacePitKPH = 80 NormalPitKPH = 60 FormationSpeedKPH = 95 Practice1Day = Friday Practice1Start = 11:00 Practice1Duration = 60 Practice2Day = Friday Practice2Start = 14:00 Practice2Duration = 60 Practice3Day = Saturday Practice3Start = 11:00 Practice3Duration = 60 Practice4Day = Saturday Practice4Start = 13:15 Practice4Duration = 15 QualifyDay = Saturday QualifyStart = 14:00 QualifyDuration = 60 QualifyLaps = 12 WarmupDay = Sunday WarmupStart = 9:00 WarmupDuration = 30 RaceDay = Sunday RaceStart = 14:00 RaceLaps = 50 RaceTime = 120 //RULES (See "NSCRS06.rfm", for full rules list and descriptions) PitSpeedingAllowance = 3.0 // 1 = steering lock, 2 = brake pressure, 4 = starting fuel, 8 = fuel strategy, 16 = tire compound, 32 = brake bias, 64 = front wing, 128 = engine settings (rev limit, boost, and engine braking) FreeSettings = 238 } // Money and experience accumulation (mostly multipliers for hard-coded values // which have various factors taken into account like number of competitors) StartingMoney = 1250 // always start with zero experience, but you need some money StartingVehicle=GP2_2011 DriveAnyUnlocked = 0 // 0 = must own to drive, 1 = must be unlocked to drive, 2 = drive anything BaseCreditMult = 1.0 // base which is multiplied by all the other multipliers LapMoneyMult = 1.0 // laps completed (based roughly on expected lap times) LapExpMult = 1.0 FineMoneyMult = 1.0 // fines FineExpMult = 0.0 PoleSingleMoneyMult = 1.0 // pole positions in single player PoleSingleExpMult = 1.0 PoleCareerMoneyMult = 1.0 // pole positions in career mode PoleCareerExpMult = 1.0 PoleMultiMoneyMult = 1.0 // pole positions in multiplayer PoleMultiExpMult = 1.0 WinSingleMoneyMult = 1.0 // wins in single player WinSingleExpMult = 1.0 WinCareerMoneyMult = 1.0 // wins in career mode WinCareerExpMult = 1.0 WinMultiMoneyMult = 1.0 // wins in multiplayer WinMultiExpMult = 1.0 PointsSingleMoneyMult = 1.0 // points in single player PointsSingleExpMult = 1.0 PointsCareerMoneyMult = 1.0 // points in career mode PointsCareerExpMult = 1.0 PointsMultiMoneyMult = 1.0 // points in multiplayer PointsMultiExpMult = 1.0 // Season scoring info SeasonScoringInfo { FirstPlace = 10 SecondPlace = 8 ThirdPlace = 6 FourthPlace = 5 FifthPlace = 4 SixthPlace = 3 SeventhPlace = 2 EighthPlace = 1 } SceneOrder // first one in the list will be the default track when loading up the first time { NAS_BritishGP NAS_International NAS_National Nuer_EuropeanGP Nuer_Sprint Toban_Long Toban_Short Mills_Long Mills_Short Orchard_Lake_Oval Orchard_Lake_RC S_Heights_short Joesville_Speedway } // Pitstop locations in order from front to back, with the number // of vehicles sharing each pit ... if the order needs to be // reversed on an individual track, set "ReversePitOrder=1" in // the track-specific GDB file. // These are now "pit group" names, not necessarily team names. // In the VEH file, the pit group defaults to the team name but // can be overridden by defining "PitGroup=". PitGroupOrder { // format is: PitGroup = <# of vehicles sharing pit>, PitGroup = 2, Group1 PitGroup = 2, Group2 PitGroup = 2, Group3 PitGroup = 2, Group4 PitGroup = 2, Group5 PitGroup = 2, Group6 PitGroup = 2, Group7 PitGroup = 2, Group8 PitGroup = 2, Group9 PitGroup = 2, Group10 PitGroup = 2, Group11 PitGroup = 2, Group12 PitGroup = 2, Group13 PitGroup = 2, Group14 PitGroup = 2, Group15 PitGroup = 2, Group16 PitGroup = 2, Group17 PitGroup = 2, Group18 PitGroup = 2, Group19 PitGroup = 2, Group20 PitGroup = 2, Group21 PitGroup = 2, Group22 PitGroup = 2, Group23 PitGroup = 2, Group24 PitGroup = 2, Group25 PitGroup = 2, Group26 PitGroup = 2, Group27 PitGroup = 2, Group28 PitGroup = 2, Group29 PitGroup = 2, Group30 } Edited September 8, 2011 by Fabri68 Link to comment
Matti1291 Posted September 9, 2011 Author Share Posted September 9, 2011 (edited) Fabrizio, l'rFm lo abbiamo già modificato per questo Special Event, altrimenti era ovvio non saremmo riusciti a correre (ora provo a modificare anche i pitgroup, ma non credo proprio sia quello il problema, abbiamo usato in passato mod con molti meno pitgroup). Io ho il massimo rispetto per il team che ha sviluppato il mod, ma, sinceramente, mi hanno risposto alle mail e sul forum dandomi suggerimenti che non c'entrano quasi nulla... gli sto solo facendo presente che il problema lo hanno avuto quasi tutti, ma loro continuano a negare. EDIT: come pensavo cambiando l'rFm non si risolve nulla. E' un qualche problema di texture o di modelli che vanno in conflitto con i pc (quasi tutti i pc) forse?! Edited September 9, 2011 by Matti1291 Link to comment
Guest Fabri68 Posted September 9, 2011 Share Posted September 9, 2011 Non so cosa dirti Matti, so per certo che abbiamo fatto un campionato con quelle ( vi ho partecipato pure io ) e nessuno di noi ha avuto problemi, tantomeno di 3D. Se avessi un idea concreta te la passerei subito. L'unica cosa che mi può venire in mente è di chiederti se avete rifatto l'upload del mod e se tutti avete scaricato dallo stesso link, nel caso si fosse corrotto qualche file nella transazione. Non è che non ti rispondono perchè non ne hanno voglia, ma se il problema a uno non capita, automaticamente non sa dove cercare. Per quanto riguarda il 3D, soltanto la safety car non ha i load, per quanto ne so. Se sei sicuro che dipenda da una cosa in particolare, probabilmente sai bene dove cercare, o quanto meno puoi suggerire come arrivare direttamente al punto. Io non ho molta esperienza nella struttura principale de rFactor, pertanto non mi cimento in soluzioni forvianti. Comunque ti assicuro che all'interno del DEV forum si sta cercando di capire il problema. Buona serata. Link to comment
Matti1291 Posted September 9, 2011 Author Share Posted September 9, 2011 Perfetto, grazie. Il download è diretto da un link di rFactorcentral.com. Quindi Fabrizio, se tu metti nelle impostazioni il massimo numero di avversari e fai "Gara Singola", in modalità offline, non ti crasha il gioco durante il caricamento? In nessun circuito? Link to comment
Guest Fabri68 Posted September 9, 2011 Share Posted September 9, 2011 Sto rifacendo il download, poi reinstallo il mod e provo. Link to comment
Guest Fabri68 Posted September 9, 2011 Share Posted September 9, 2011 Tutte le macchine in pista con full opponents, compresa la safety car in ultima posizione, che ho scordato di deselezionare tra gli opponenti. Nessun crash fino a quà. Link to comment
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