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VELOCIPEDE

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patch notes http://autoclubrevolution.com/en/public/news/news/1216/patch-notes.html

New ghosting system to prevent bad driving! Players who race the wrong way around a track will now appear ghosted, meaning if you hit them, you'll go straight through them. Similarly, any players who aren't able to load a race and remain on the starting grid will have their cars ghosted.
New HUD (heads up display) in game, including a new car proximity display, your best lap times and improved track map!
New racing line! The racing line is the perfect teaching aid for racers; not only does it show you the optimum line to take into corners, but it also suggests when to ease off the power, when to brake and when to accelerate. We like our racing line so much in fact, that we've improved it by introducing a new 3D element!
Multi player races will now show across all hangouts. This will mean less time spent waiting for people to join your races, and more time on the track!
Updates have been made to car friction and collision physics, making collisions with walls and other cars more realistic.
We've introduced a new VPR range for multi player race matchmaking. When creating a multi player race, players joining must be in a car that sits within -20, or +40 VPR of your current car. This makes for much fairer, more accurate match making and will prevent inappropriate matches!
You'll now be able to see the maximum VPR a car can reach with all upgrades via the Showroom!
Improved Stability Control - drivers using this assist will nowe have more control on braking.
Various bug fixes and improvements around multi player connectivity



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We’ve teamed up with German motorsports rising star: Marvin Kirchhöfer!
Over the coming weeks Marvin will be sharing his experience of racing some of Auto Club Revolution’s most loved circuits in real life, while offering hints and tips on completing hot laps. To start with, here’s Marvin’s intro video - Find out more about this story here: http://bit.ly/VicWjl

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