VELOCIPEDE Posted March 6, 2008 Share Posted March 6, 2008 (edited) Test Patch Y30 : XF / XR Interiors WARNING : THIS IS A TEST Hello Racers. Here is a new INCOMPATIBLE Test Patch, Y30. You cannot connect to any older versions! You cannot upload hotlaps until next week! You need to unlock again and I've made sure everyone has two unlocks available New updates : - updated XF and XR interiors - some other small interior updates - some physics updates All changes in Y30 are listed below. NOTE - XFR / XRR MIRROR SKIN MAPPINGS : The XFR and XRR have new mirrors and the old mappings could not be used. I need to release an updated viewer for the new models. For now, I have attached skin templates to this post so you can update your skins. INCREASED FRAME RATES : By using the same Hardware Vertex Shading system as the car body, the subobjects (steering wheel, gearstick, brakes, mudguards, etc) now make better use of your graphics card, saving CPU time and increasing the frame rate on most computers. Those that do not experience much frame rate increase should find it is smoother and more consistent. There are small graphical improvements as a side effect of this change. You should find that the pit-out glitch is reduced as well. REPLAY CONTROLS : Multiplayer replays now have the same interface as single player replays. They loop and the Escape Menu is available while watching. Also, replay controls have been added. A timeline is visible when you move the mouse. You can click anywhere on the timeline and the replay will go back or forward to that point. Some new keys have been added : 1) Single frame step : ',' or '.' (SHIFT + ',' or '.' = one second step) 2) SPACE to pause / unpause during a replay (same as P) 3) ESCAPE to break out of fast forwarding 4) SHIFT + F now has 3 states if you are in a replay (the 3rd state hides everything including all messages and replay controls) DEMO LICENSE SYSTEM : User name and password are now required to go online in DEMO. DEMO / S1 / S2 all appear in the same List of Hosts. NOTE to DEMO users : - You will need to set a GAME password at www.lfs.net to go online - Log in and click on "account details" to set your GAME password - You will see all compatible demo hosts and demo compatible S1 / S2 hosts NOTE to S1 users : - You will see all S1 and S1 compatible S2 hosts in the list of hosts NOTE to HOSTS : - Hosts in S2 mode - no difference, compatible, all S2 Y30 users can join - Hosts in Demo or S1 mode - all S2 Y30 users and Demo / S1 Y30 users will be able to see your host OTHER IMPORTANT CHANGES : - Chinese, Japanese and Korean Translations - All tracks now use JPG textures for adverts - Various fixes including a South City hot lapping issue - Full-scene antialiasing and anisotropic filtering are now supported Changes in TEST PATCH Y30 : Updated interiors in XF and XR (GTR and road) cars Formula XR and Formula V8 also have updated interiors Wind speeds and variations are now more moderate / less wild Moved and lowered centre of gravity in GTR cars for better handling Lowered centre of gravity and updated rear suspension of XRT and RB4 FIX : FPS display could overlap editor keys in SHIFT+U mode FIX : RB4 dashboard went wrong in left hand drive mode FIX : User could spam TCP requests causing overload Known issues : Stray pixels at texture edges increased by AA / AF Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista Changes in TEST PATCH Y24 : Translations : Included Croatian training lessons + Czech docs InSim : A LAG bit is now available in the MCI CompCar structure InSim : MCI packets are now sent at regular game update intervals Mirrors with horizontal offset applied now stay inside windscreen Small optimisations should reduce glitch on pit exit a little more Success or failure message is now shown for one second after CTRL+S FIX : Missing shine on some car parts when entering garage screen FIX : Extreme model deformation on changing name with damaged car FIX : Corrupted car models after quick loading with no textures FIX : AI could decide to refuel too late at tracks with one split FIX : Non-graphical instance of LFS would crash if AA was enabled FIX : Host name code page error after clicking '?' in List of Hosts FIX : LFS wrongly allowed replay after adding AI in single player Changes in TEST PATCH Y21 / Y22 : Improved frame rates - subobjects now use hardware vertex shading Improved sky rendering - less distortion, small frame rate increase Smarter level of detail calculations for best detail and frame rate On local network hosts only - false start no longer causes spectate Driver names are now directly above car with no acceleration offset Controls setup now includes sensitivity multipliers for mouse axes FIX : Invisible scenery after paused fast forward in SHIFT+U mode FIX : Inaccurate remote cars lap time after passing a split in MPR FIX : Look buttons and rotate view did not work during a paused MPR FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay FIX : Replay time bar keeps its clicked width while fast forwarding FIX : In paused replay , and . keys performed two functions at once FIX : Autocross / drag can no longer be selected in hotlapping mode FIX : Host name code page error after clicking name in List of Hosts FIX : Enter pits "Could not load colours" after renaming car colours FIX : It was possible to move the default colour slider bars in pits FIX : Two button clicks in one frame could be bad - now not possible Changes in TEST PATCH Y20 : Increased maximum number of car shadows from 8 to 16 MPR fast forwarding is now approximately five times quicker Added output frequency and slip fraction to the RAF file output Documentation references to '<' / '>' keys changed to ',' / '.' Replay controls appear when mouse is over them or start of replay Connections / race positions / pedals are visible beside controls Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden FIX : ALT+F4 did not exit LFS from a training lesson FIX : Command /entry did not work while watching a replay FIX : Slider action is now cancelled on pressing ESC, T, etc. FIX : Replay controls appeared for a moment at start of intro FIX : Replay controls were shown during training lesson replay FIX : Replay OOS error now breaks out of fast forwarding state FIX : Mirror position correction was missed in load of most cars FIX : Escape from car select screen resulted in black backgrounds FIX : Replay destination was wrong in MPR of already started race FIX : Could get stuck leaving a paused MPR while guest connecting FIX : Disabled various text commands from training (including /ai) FIX : Paused indicator is now shown when paused at start of replay FIX : Sky / sea / default ground was black with wide screen effect FIX : SHIFT+U visible objects list is now updated after forwarding FIX : Ban statistic was sent when attempting to ban a host by /ban FIX : Error message spamming when moving a default setup slider bar FIX : Mouse look deactivated if mouse available (even if invisible) Changes from Y to Y19 : Replays : Escape menu and options now available during a multiplayer replay Replay controls & timeline visible with mouse at bottom of screen SP and MP replays now loop unless started by /mpr or /spr commands External replay starting now works from replay screen or in replay FIX : Hang if escape menu was open at the end of a non-looping SPR Licensed demo racers system : Demo racers now need a user name and GAME password to go online Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts Demo / S1 racers can see all hosts running Demo / S1 content Demo racers now automatically download skins (but can't upload) Double byte character support : Included Chinese, Japanese and Korean translations Selectable fonts for these languages in Game Options Input method editor support including candidate lists IME automatically switched on and off in text entry dialog Input language is shown when editing text (white if IME active) Name of active Chinese input method is shown (but not in Vista) Translations support : Added flags beside names of translations in Game Options New Czech / Japanese / Simplified Chinese lesson translations Translatable lesson names - start text file with @Lesson Name Tips section in training can have more lines if purpose is not full FIX : Host welcome text was displayed in local code page (now Latin) FIX : Overlapping text in F12 menu asymmetrical settings (in Polish) FIX : Code page error on List of Hosts after changing language FIX : Corrupted in-game text after changing language Interface : Faster text drawing system improves frame rate Separate text entry field for AI number plates Various minor graphical improvements in the interface Improved filter (16 bit / 32 bit / all) in Screen Options Network debug messages are no longer sent in InSim packets Interface improvements including updated entry screen and options Text input box is now drawn above user messages so easier to type Hotlapping in demo version - user name is now stored in the replay Line breaks in help text and lesson text now depend on actual width New game setup screen info message "X removed Y from the start grid" FIX : Sometimes incorrect message "Road tyres on rallycross track" FIX : Code page of text when adding a new music track in channels FIX : OutGauge and OutSim are no longer closed by starting InSim FIX : Info button in List of Hosts showed laps instead of hours FIX : Wall riding was possible on soft walls at South City Graphics : Reduced stray pixels at edges of textures Antialiased virtual start lights and steering gauge Graphical and audio dynamic lod reductions are now instant Added support for anisotropic filtering in Graphics Options Improved control of mip bias : 4 sliders in Graphics Options Full-scene antialiasing is now supported in Graphics Options JPG advert textures now used in all tracks (folder : data\pic) Multiplayer : Dedicated host and network debug show connecting guest IP New command /ndebug=no/yes to switch off/on network debug New option /lytdir allows dedicated hosts to specify layout folder FIX : Admin could crash dedicated host by mistake with some commands FIX : False message : Your skin was not found at www.lfsworld.net FIX : Joining a host with same name AI resulted in Join OOS FIX : Rapid /ai command could exceed number of cars allowed FIX : Rapid /ai NAME command resulted in AI with same name FIX : Skin name buffer overflow exploit Misc : All paths (including reversed configs) now included (in SMX folder) Improved cfg.txt Music Dir option (specifies folder for ogg files) FIX : Low ASCII characters can no longer be read from text files FIX : Could select invalid configuration and weather in cfg.txt FIX : Updated car load scripts FXR.lfs and XRR.lfs (now sequential) FIX : Removed continual memory allocations in car shadow processing FIX : Number of AI now correctly limited when using the /ai command DOWNLOADS : PATCH Y TO Y30 (UPGRADE FROM OFFICIAL VERSION Y) : (Save into an existing version Y folder, and run the patch there) http://www.liveforspeed.net/file_mirror.ph...CH_Y_TO_Y30.exe (13 MB) DEDICATED HOST (for hosting only) : http://www.liveforspeed.net/file_mirror.ph...S2_DEDI_Y30.zip (1.5 MB) Edited June 28, 2008 by VELOCIPEDE Y30 Link to comment Share on other sites More sharing options...
Guest Drifter King Posted March 11, 2008 Share Posted March 11, 2008 vorrei sapere se io che ho scaricato da poco l'ultima versione dal sito ho gi Link to comment Share on other sites More sharing options...
Guest Ubaldo Posted March 11, 2008 Share Posted March 11, 2008 tranquillo, quando ti colleghi in multiplayer scarica da solo l'ultima patch ufficiale, non beta. Link to comment Share on other sites More sharing options...
Guest Drifter King Posted March 11, 2008 Share Posted March 11, 2008 ah ok...grazie! Link to comment Share on other sites More sharing options...
Diablo Posted March 14, 2008 Share Posted March 14, 2008 Changes in TEST PATCH Y13 : Added support for anisotropic filtering in Game Options Improved control of mip bias : 4 sliders in Game Options Improved filter (16 bit / 32 bit / all) in Screen Options Path edges in track selection screen now appear smooth Improved lesson description blocks width and spacing FIX : Multiplayer in-game text often appeared blurred FIX : Unnecessary message "Could not get input context" FIX : Double byte AI number plates in overtaking lesson Known issues : Russian and Slovenian flags appear to be radioactive Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista DOWNLOAD : PATCH Y13 (Version Y must already be installed) : http://www.liveforspeed.net/file_lfs.php?n...CH_Y_TO_Y13.exe (1.5 MB) DEDICATED HOST (for hosting only) : http://www.liveforspeed.net/file_lfs.php?n...S2_DEDI_Y13.zip Link to comment Share on other sites More sharing options...
Guest fl3nd3r Posted March 17, 2008 Share Posted March 17, 2008 Changes in TEST PATCH Y13 : Added support for anisotropic filtering in Game Options mannaccia, gia che c'erano potevano mettere anche l'AA... io lo metto da driver nvidia, ma rimane scomodo quando minimizzo a windows perch Link to comment Share on other sites More sharing options...
Guest flyby3d Posted March 18, 2008 Share Posted March 18, 2008 mannaccia, gia che c'erano potevano mettere anche l'AA... Infatti l'hanno messo nella patch Y14 :fischia: Link to comment Share on other sites More sharing options...
Diablo Posted March 18, 2008 Share Posted March 18, 2008 Infatti l'hanno messo nella patch Y14 :fischia: Visto ora, stasera la provo! In ogni caso c'era da aspettarselo, in quasi tutti i post su lfsforum si leggevano richieste di inserire anche l'AA ingame. P.S. Forse un poco OT ma... non si sa piu' nulla dei nuovi 3d degli interni sulle stradali e gtr? Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted March 18, 2008 Author Share Posted March 18, 2008 WARNING : THIS IS A TEST Hello Racers. Here is a new fully compatible test patch Y14. It contains Chinese, Japanese and Korean Translations. Various fixes including a South City hot lapping issue. Full-scene antialiasing and anisotropic filtering are now supported. Please read the list of changes below. Changes in TEST PATCH Y14 : Full-scene antialiasing is now supported in Graphics Options Graphical and audio dynamic lod reductions are now instantaneous FIX : Fences at Blackwood used the road surface mip bias setting FIX : NVidia cards lost mip bias settings on changing screen size FIX : Crash on pressing SHIF+F5 to reload language in help screen Known issues : Russian and Slovenian flags appear to be radioactive Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista Changes in TEST PATCH Y13 : Added support for anisotropic filtering in Graphics Options Improved control of mip bias : 4 sliders in Graphics Options Improved filter (16 bit / 32 bit / all) in Screen Options Path edges in track selection screen now appear smooth Improved lesson description blocks width and spacing FIX : Multiplayer in-game text often appeared blurred FIX : Unnecessary message "Could not get input context" FIX : Double byte AI number plates in overtaking lesson DOWNLOAD : PATCH Y14 (Version Y must already be installed) : http://www.liveforspeed.net/file_lfs.php?n...CH_Y_TO_Y14.exe (1.6 MB) DEDICATED HOST (for hosting only) : http://www.liveforspeed.net/file_lfs.php?n...S2_DEDI_Y14.zip Link to comment Share on other sites More sharing options...
Guest fl3nd3r Posted March 18, 2008 Share Posted March 18, 2008 mannaccia, gia che c'erano potevano mettere anche l'AA... Infatti l'hanno messo nella patch Y14 :fischia: Link to comment Share on other sites More sharing options...
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