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  • rFactor 2 Build 660 - Update 23


    VELOCIPEDE

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    Today, April 15, we release Build 660: This build is part of what should be an ongoing effort to consolidate the features of rFactor 2, in shorter timescale releases, while we work on newer features in the background, holding off on introducing them to the public product until they are at later stages of development.

    Of important note is that our demo content has been changed. We have removed the Corvette C6.R GT2 and Lime Rock Park, replacing those with the Honda Civic Touring Car and Silverstone Circuit. If you want to run door-to-door with Matt Neal, Gordon Shedden and 2013 BTCC Champion Andrew Jordan while you find out about rFactor 2, now is your chance! Download below!

    Note: C6.R and Lime Rock are still available freely to those who own rFactor 2. Simply download them from our cars and tracks pages after purchase.

     

    Update 23 (Build 659-unstable, 660-release) Changelog April 14, 2014):
    =====================================================

    GRAPHICS:
    ————————
    Added texture sharpening option to plr file allow mip lod bias adjustments (alt-m no longer required)

    BUG FIXES / OPTIMIZATIONS:
    ————————
    Made presets actually available in RealRoad gizmo for tracks besides the first one loaded.
    Fixed scoreboard tower code.
    Fixed a newly-introduced crash if there were no trackside cameras.
    Fixed potential crash if transparent trainer is enabled on client.
    Fixed it so trace.txt doesn’t go to VirtualStore.
    Fixed minor memory leaks.

    MODDING / PUBLIC DEV
    ————————
    Report some inner tire temperatures to plugins.
    Computed some missing telemetry info.
    Added some replay control to the plugin interface.

    MULTIPLAYER:
    ————————
    hooking up skin download/upload progress bar to the actual transfer library progress
    Implemented a likely improvement in multiplayer collision.

    AI
    ————————
    If AI has front wheels off the track pauses any steering changes until wheels back on the ground.



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    • marcello

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    • Vettel77

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    • VELOCIPEDE

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    • miky731

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    Praticamente sono stati coretti solo piccoli bug ........rimango sempre più perplesso

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    Dai, hai tutta una vita davanti, un giorno lo vedrai completato.

    Io che sono stagionato pero', non so se ci arrivero' a quel giorno... :asd:

    Apriamo una scommessa?, uscira prima rf2 in versione definitiva o il GTPC dei virtua_LM?  :laugh:

    Edited by 2slow4u
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    Un paio di righe non inserite nel changelog e che riguardano soprattutto i Kart.

     

    Now allowing chassis adjustments to tweak rigid body properties.
    Calibrating vehicles with adjustable wheel tracks more realistically (with spacers rather than suspension arm changes).

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    • 1 month later...

    Hmmm, bella notizia.

    Non male anche l'aggiornamento dell ' URD_ EGT MOD                 ... provata la Ferruccio su Indianapolis ,  FANTASTICA  :dribble:  che Mod ragazzi.

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    In arrivo novità interessanti con la prossima build di rFactor 2: ISI ha ottimizzato lo sfruttamento della RAM da parte del software e sarà disponibile un eseguibile espressamente dedicato ai sistemi a 64 bit, che consente di sfruttare più di 4GB di RAM ove presenti (fino a questo momento il gioco ne utilizzava al massimo 4).

     

    We’ve been hard at work recently on the overall experience rFactor 2 provides. Key to this; decreasing the chances of users running out of system memory, and increasing code efficiency with more range for CPU instructions, improving overall performance. What uses system memory, and why? Well, system memory (RAM) has much faster access times than a hard drive or swap file. Games use RAM to read, write and temporarily store items for quicker access than other storage methods.



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    ottima notizia specialmente per me che ho un sistema a 64 bit,dai che sta venendo fuori un ottimo sim,

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    a proposito, a me e un po di giorni che mi e uscito questo messaggio quando lancio rfactor2. notice: your rfactor2 online subscription will expire on 15 /06/2014 ma se ho il contratto a vita cosa significa? ma che per giocare online ci vuole una sottoscrizione?

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    a proposito, a me e un po di giorni che mi e uscito questo messaggio quando lancio rfactor2. notice: your rfactor2 online subscription will expire on 15 /06/2014 ma se ho il contratto a vita cosa significa? ma che per giocare online ci vuole una sottoscrizione?

    No, se hai l'abbonamento a vita( se hai pagato i 82€) non dovrebbe apparire questo messaggio! Contatta gli ISI.
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