<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: News</title><link>https://www.drivingitalia.net/home-page/software/page/90/?d=1</link><description>News: News</description><language>en</language><item><title>iRacing: arriva oggi la Build Season 2 del 2023, con tante novit&#xE0;</title><link>https://www.drivingitalia.net/home-page/software/iracing-arriva-oggi-la-build-season-2-del-2023-con-tante-novit%C3%A0-r28571/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/333506362_183503617802962_6353216253064968519_n.png.8e7d5139e137927de231db631a13d603.png" /></p>
<p>
	iRacing ha appena confermato che oggi, nelle prossime ore, sarà rilasciata la nuova Build Season 2 del 2023 del simulatore americano. Questa versione contiene sia contenuti che aggiornamenti per la stagione 2, che inizia ufficialmente il 13 marzo. Saranno disponibili tre nuove auto: Late Model Stock, Ray FF1600 e Renault Clio R.S. Come già anticipato nei giorni scorsi, ci sarà anche il nuovo Circuito de Jerez - Ángel Nieto.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/umKz0k7nrKk?feature=oembed" title="NEW CONTENT // Circuito de Jerez Ángel Nieto" width="200"></iframe>
	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="52885" href="https://www.drivingitalia.net/uploads/monthly_2023_03/333506362_183503617802962_6353216253064968519_n.png.56f6849afd1d55a9d5a1522613634d3a.png" rel=""><img alt="333506362_183503617802962_6353216253064968519_n.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52885" data-ratio="56.30" data-unique="wtsuxtxdj" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_03/333506362_183503617802962_6353216253064968519_n.thumb.png.8052a5330193f30573695a0f213f4d73.png"></a>
</p>

<p>
	 
</p>

<p>
	L'interfaccia utente di iRacing ha subito un aggiornamento architettonico e stilistico. È stata aggiunta una nuova funzione di rifornimento automatico e sono state migliorate la logica della zona di partenza per le valutazioni delle partenze anticipate. Un nuovo sistema audio di "freno dinamico" è stato abilitato per le classi GT3, GT4, GTE e Touring Car.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/MawVHPbZXBk?feature=oembed" title="NEW FREE CONTENT // Ray FF1600" width="200"></iframe>
	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="52889" href="https://www.drivingitalia.net/uploads/monthly_2023_03/332904699_792092602344043_8068456691877523665_n.png.d6a81fe717408a18a971dff1830b5e95.png" rel=""><img alt="332904699_792092602344043_8068456691877523665_n.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52889" data-ratio="56.30" data-unique="6w9p2zfu8" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_03/332904699_792092602344043_8068456691877523665_n.thumb.png.5253c140353b98750b1e93b7a4fc6494.png"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="52887" href="https://www.drivingitalia.net/uploads/monthly_2023_03/331994568_3029737170663086_7768668974392565298_n.jpg.9b997682e378834e8c57c42140b0ba0b.jpg" rel=""><img alt="331994568_3029737170663086_7768668974392565298_n.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="52887" data-ratio="52.70" data-unique="e6zv7yjc0" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_03/331994568_3029737170663086_7768668974392565298_n.thumb.jpg.1fdeb1cccd3866f890600cb59271f414.jpg"></a>
</p>

<p>
	Il nuovo modello di danno è ora attivo anche per Late Model Stock, Ray FF1600 e Toyota GR86. La iRacing AI ha completato il suo ultimo round di addestramento che include 4 nuove auto e 26 nuove configurazioni di pista. 
</p>

<p>
	Di seguito le novità più rilevanti:
</p>

<ul>
	<li>
		Ultimo modello stock
	</li>
	<li>
		Ray FF1600 (gratuita)
	</li>
	<li>
		Renault Clio R.S.
	</li>
	<li>
		Circuito de Jerez - Ángel Nieto (2 configurazioni)
	</li>
	<li>
		iRacing (UI) Aggiornamento visivo
	</li>
	<li>
		Nuova modalità di rifornimento "Auto Fuel".
	</li>
	<li>
		Miglioramenti alla Start Zone Jump Start
	</li>
	<li>
		Sistema audio freno dinamico (GT3, GT4, GTE e auto da turismo)
	</li>
	<li>
		Nuovo modello di danno per Late Model Stock, Ray FF1600 e Toyota GR86
	</li>
	<li>
		AI Racing per 4 auto (Late Model Stock, Mercedes-AMG W13 E Performance, Ray FF1600 e Renault Clio R.S.V)
	</li>
	<li>
		AI Racing su 26 configurazioni di pista (Atlanta Motor Speedway - Oval, Circuit de Barcelona-Catalunya - Club, Historic, Moto e National, Circuito de Jerez - Ángel Nieto - Grand Prix e Moto, Circuit Park Zandvoort - Chicane, Club, Grand Prix , National e Oostelijk, Circuit Zolder - Alternate and Grand Prix, Darlington Raceway, Detroit Grand Prix at Belle Isle, Los Angeles Memorial Coliseum, Nashville Superspeedway, Oxford Plains Speedway, Pocono Raceway, Suzuka International Racing Course - East, Moto, West, e Ovest con chicane, Twin Ring Motegi - Gran Premio e Ovest.)
	</li>
	<li>
		Centinaia di assetti di veicoli iRacing ufficiali nuovi e ottimizzati
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/333035673_9538915839459190_1842407726152866793_n-Copia.png.76401dc436bd34fe024045fb543bf2ad.png" data-fileid="52888" data-fileext="png" rel=""><img alt="333035673_9538915839459190_1842407726152866793_n - Copia.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52888" data-ratio="56.3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_03/333035673_9538915839459190_1842407726152866793_n-Copia.thumb.png.13a30e43cf047543ab64932960572bdc.png"></a>
</p>
]]></description><guid isPermaLink="false">28571</guid><pubDate>Tue, 07 Mar 2023 12:05:01 +0000</pubDate></item><item><title>Ecco perch&#xE8; Max Verstappen &#xE8; in top 3 anche nel simracing</title><link>https://www.drivingitalia.net/home-page/software/ecco-perch%C3%A8-max-verstappen-%C3%A8-in-top-3-anche-nel-simracing-r28568/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/max-verstappen.jpg.0dee6f412c3e90d3a37c7582e284dac4.jpg" /></p>
<p>
	Verstappen è l'attuale campione del mondo di F1, ma è anche uno dei primi tre sim driver al mondo. E nessuno l'ha mai fatto prima: essere all'apice di entrambi gli sport. Quindi, in un mondo in cui essere un pilota professionista è un lavoro a tempo pieno, come fa Max a riuscirci? Bene, dipende dalla sua tecnica specifica, quindi analizziamola.
</p>

<p>
	Il nuovo video di Driver61 analizza la guida di Max che guida a Bathurst, uno dei circuiti tecnicamente più impegnativi del pianeta, lui sta guidando a tutto gas, vicino ai muri, lasciando un margine ZERO e comprendendo completamente la sua macchina. È il giro di qualificazione di Max alla 12 ore di iRacing Bathurst dell'anno scorso. È nel livello altissimo, gareggia con i migliori piloti e team di simulazione del mondo. Ha stabilito un tempo di quattro decimi e mezzo più veloce di CHIUNQUE ALTRO!
</p>

<p>
	Quattro decimi e mezzo sono tanti nelle corse del mondo reale, dove le condizioni possono cambiare molto, rendendo la pista più veloce, oppure un pilota potrebbe prendere una scia e guadagnare mezzo secondo. Ma nella simulazione, sono solo ogni pilota e il giro. Nessun altro è sul circuito e condizioni identiche, quindi quattro decimi e mezzo sono un distacco enorme.
</p>

<p>
	Poi passiamo alla Le Mans Virtual di quest'anno. Parte quarto e fa uno start incredibile prima della prima chicane, poi scappa via. Accumulando un enorme vantaggio (prima che il gioco si blocchi, ma questa è un'altra storia). Sta gareggiando con piloti professionisti di eSport come James Baldwin, ex piloti di F1 come Romain Grosjean, il campione di F2 Felipe Drugovich e piloti che hanno vinto la vera Le Mans 24. E Max si allontanò senza problemi...
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/H3yArt3cxTE?feature=oembed" title="Why Max Verstappen is a Sim Racing GENIUS" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28568</guid><pubDate>Sat, 04 Mar 2023 17:10:56 +0000</pubDate></item><item><title>Ages of Speed: il ritorno dei mitici fratelli Chris e Tony West?</title><link>https://www.drivingitalia.net/home-page/software/ages-of-speed-il-ritorno-dei-mitici-fratelli-chris-e-tony-west-r28567/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/FqWfODVXsA8wli9.jpg.7f9c0d0dc3b623ae45f8d327ab1ec47e.jpg" /></p>
<p>
	Gli appassionati di simracing più "anziani" ricorderanno sicuramente con nostalgia nomi come Chris e Tony West (i mitici <em>West brothers</em>), oltre che titoli come World Sports Cars e Racing Legends, che purtroppo non hanno mai visto la luce... Vi riporto, a memoria storica, <strong><a href="https://www.drivingitalia.net/forums/topic/15945-qualcuno-ha-notizie-dai-west-brothers/page/3/#comment-211906" rel="">questa discussione</a></strong> ed <strong><a href="https://www.drivingitalia.net/forums/topic/1092-racing-legends/#comment-8434" rel="">anche quest'altra</a></strong>, nelle quali nel lontano 2003/2004 Marco Massarutto (proprio quello della Kunos), seguiva con molta attenzione il lavoro e lo sviluppo dei fratelli West e ci aggiornava quasi in tempo reale grazie ad un filo diretto con loro. Negli anni successivi, per varie ragioni, i West sono stati poi costretti ad abbandonare i loro sogni, dedicandosi ai <strong><a href="http://www.west-racing.com/mf/" rel="external">plugin per Unity</a></strong>...
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/Cattura5555.JPG.d464083eb29c89088d09bd8f29567a80.JPG" data-fileid="52871" data-fileext="JPG" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52871" data-ratio="43.20" data-unique="zcgobgijq" width="1000" alt="Cattura5555.JPG" src="https://www.drivingitalia.net/uploads/monthly_2023_03/Cattura5555.thumb.JPG.b52261d914489e6cc1dbf11ec62e9a86.JPG"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/ForNS5KXsAEKfvK.jpg.e9d8fa5522a14527b2ab045066c80e19.jpg" data-fileid="52870" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52870" data-ratio="100.00" data-unique="8e5p6vcf1" width="750" alt="ForNS5KXsAEKfvK.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_03/ForNS5KXsAEKfvK.thumb.jpg.5db3325f78dc525281696174b340f338.jpg"></a>
</p>

<p>
	Negli ultimi mesi però, sembra che i sogni potrebbero realizzarsi sotto un'altra forma, ovviamente del tutto particolare, in perfetto stile West bros. <strong><a href="https://www.macspeedee.com/" rel="external">Ages of Speed</a></strong> potrebbe infatti essere il sogno realizzato, come <strong><a href="https://racesimcentral.net/uniquely-styled-ages-of-speed-in-development-by-racing-legends-developer/" rel="external">riporta Tim Wheatley su RSC</a></strong>, che segnala l'intensa attività dei due fratelli tramite Patreon, che Wheatley sta supportando.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/FqWfODVXsA8wli9.jpg.55d00edfcdd23e3d2af5d5f3a0bd5113.jpg" data-fileid="52872" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52872" data-ratio="43.80" data-unique="i5t64dmls" width="1000" alt="FqWfODVXsA8wli9.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_03/FqWfODVXsA8wli9.thumb.jpg.5e2ae434bd6ce0d3a2d8c13e65124424.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/bridge6.jpg.71f2edef19a3aa36f9a0967e187ecba1.jpg" data-fileid="52873" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52873" data-ratio="43.80" data-unique="ye8zvg2pj" width="1000" alt="bridge6.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_03/bridge6.thumb.jpg.7d369e3f1b19e73add165e337df50cbf.jpg"></a>
</p>

<p>
	Naturalmente, sempre in perfetto stile West, al momento non esiste un comunicato stampa ufficiale, nè alcun annuncio in merito, ma consigliamo in ogni caso di seguire con attenzione il sito web ufficiale di Ages of Speed per avere un'idea di cosa stanno facendo. Anche perchè trovate delle immagini di concept art decisamente adorabili. Il titolo dovrebbe avere una fisica di qualità simulativa in un'esperienza di gioco decisamente sui generis.
</p>

<p>
	Con Chris e Tony non abbiamo nessuna garanzia, ma a noi piace tanto sognare...
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/stardust8.jpg.webp.014320d16f971bb54912b96d98aa8b45.webp" data-fileid="52874" data-fileext="webp" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52874" data-ratio="43.80" data-unique="dy1tbqqms" width="1000" alt="stardust8.jpg.webp" src="https://www.drivingitalia.net/uploads/monthly_2023_03/stardust8.jpg.thumb.webp.342c97ab4544fcb435df28d9fd5dd850.webp"></a>
</p>
]]></description><guid isPermaLink="false">28567</guid><pubDate>Sat, 04 Mar 2023 10:10:55 +0000</pubDate></item><item><title>Automobilista 2: Development Update di Marzo</title><link>https://www.drivingitalia.net/home-page/software/automobilista-2-development-update-di-marzo-r28566/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/a2abfb735d9d7b5afb4ee5450499f0007e8eb144.jpg.51405859725d18174775ae6eded62b94.jpg" /></p>
<p>
	Abbiamo davanti a noi un anno estremamente promettente per Automobilista 2, ma non è stato un inizio facile, come evidenziato dal fatto che il nuovo aggiornamento è un po' in ritardo. Alcuni degli sviluppi che il team Reiza aveva pianificato in questo ciclo si stanno rivelando un po' più problematici del previsto, quindi per evitare un ritardo più lungo per sviluppi e correzioni di bug, gli sviluppatori hanno deciso di suddividere l'aggiornamento in parti: il primo è proprio dietro l'angolo e dovrebbe essere disponibile almeno come release candidate per questo fine settimana, per poi essere integrato con ulteriori aggiornamenti nel corso di marzo.
</p>

<p>
	Entriamo quindi nel merito e <strong><a href="https://store.steampowered.com/news/app/1066890/view/3685671291160233101?l=english" rel="external">diamo un'occhiata a ciò su cui Reiza ha lavorato</a></strong> ultimamente per il prossimo aggiornamento e oltre.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/bbd36c6e162dcde09c2c0b68538cc7500234d4b5.jpg.c8b2c44d49cf162584c55f88cd887695.jpg" data-fileid="52869" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52869" data-ratio="56.30" data-unique="x4nbw3cbc" width="1000" alt="bbd36c6e162dcde09c2c0b68538cc7500234d4b5.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_03/bbd36c6e162dcde09c2c0b68538cc7500234d4b5.thumb.jpg.ea04648f5beaddfb5149d50f13c14696.jpg"></a>
</p>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_03/a2abfb735d9d7b5afb4ee5450499f0007e8eb144.jpg.f8aa24f9aa1f495d9e989edb959623cb.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="52868" src="https://www.drivingitalia.net/uploads/monthly_2023_03/a2abfb735d9d7b5afb4ee5450499f0007e8eb144.thumb.jpg.10caac7de048003223e6485ed098dcc1.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="a2abfb735d9d7b5afb4ee5450499f0007e8eb144.jpg"></a></p>]]></description><guid isPermaLink="false">28566</guid><pubDate>Fri, 03 Mar 2023 18:20:22 +0000</pubDate></item><item><title>Video intervista a Leonardo Becagli, pilota reale Gran Turismo (e parliamo di simracing)</title><link>https://www.drivingitalia.net/home-page/software/video-intervista-a-leonardo-becagli-pilota-reale-gran-turismo-e-parliamo-di-simracing-r28563/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/becagli.JPG.02753ad00962b0945c880832d92a82a8.JPG" /></p>
<p>
	<strong><a href="https://www.youtube.com/@Lunadix28" rel="external">Diego "Lunadix" Lunadei</a></strong> ha pubblicato una interessantissima e divertente video intervista fatta a <strong><a href="https://www.instagram.com/leonardo_becagli/" rel="external">Leonardo Becagli</a></strong>, pilota reale nel Campionato Italiano Gran Turismo Endurance... reale, ma da 1 anno a questa parte anche in virtuale!
</p>

<p>
	Quanto è realistico Assetto Corsa Competizione? Chi meglio di Leonardo può rispondere a questa domanda...
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/vJ8q1jJAfBc?feature=oembed" title="UN VERO PILOTA valuta quanto è REALISTICO ASSETTO CORSA COMPETIZIONE" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28563</guid><pubDate>Wed, 01 Mar 2023 16:05:45 +0000</pubDate></item><item><title>F1 23 EA Sports... esister&#xE0;!</title><link>https://www.drivingitalia.net/home-page/software/f1-23-ea-sports-esister%C3%A0-r28562/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_03/334226475_3529893630580260_1844264484998711805_n.png.c5a753b4c61822d0aae1de0f8789ab05.png" /></p>
<p>
	Prima immagine appena pubblicata da EA Sports, che conferma al mondo la prossima"esistenza" del nuovo F1 23, il simulatore ufficiale del mondiale di Formula 1 2023 che partirà il prossimo weekend... <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f609.png" class="ipsEmoji" alt="😉">
</p>

<p>
	Qualcuno di voi aveva dubbi? <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f923.png" class="ipsEmoji" alt="🤣">
</p>

<p>
	<span style="background-color:rgba(255, 255, 255, 0.03); border:0px solid black; color:#e7e9ea; font-size:15px; padding:0px; text-align:start">New season, fresh start </span><span style="background-color:rgba(255, 255, 255, 0.03); border:0px solid black; color:#e7e9ea; font-size:15px; padding:0px; text-align:start"> </span><span style="background-color:rgba(255, 255, 255, 0.03); color:#e7e9ea; font-size:15px; text-align:start"><a dir="ltr" href="https://twitter.com/hashtag/F123?src=hashtag_click" role="link" style="background-color:rgba(0, 0, 0, 0); border:0px solid black; color:#1d9bf0; padding:0px; text-align:inherit" rel="external">#F123</a></span><span style="background-color:rgba(255, 255, 255, 0.03); border:0px solid black; color:#e7e9ea; font-size:15px; padding:0px; text-align:start"> </span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_03/334226475_3529893630580260_1844264484998711805_n.png.ce253f4eaa375f65a8a07d03bfea5237.png" data-fileid="52836" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52836" data-ratio="100.00" data-unique="q74zmdfh4" width="750" alt="334226475_3529893630580260_1844264484998711805_n.png" src="https://www.drivingitalia.net/uploads/monthly_2023_03/334226475_3529893630580260_1844264484998711805_n.thumb.png.45218c1450f2550f540bffcf2d8f0a9e.png"></a>
</p>
]]></description><guid isPermaLink="false">28562</guid><pubDate>Wed, 01 Mar 2023 15:25:48 +0000</pubDate></item><item><title>Renault Clio Cup in arrivo su iRacing con la Season 2</title><link>https://www.drivingitalia.net/home-page/software/renault-clio-cup-in-arrivo-su-iracing-con-la-season-2-r28555/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_02/iracing.jpg.e66bd342e984a9de7825e3ed3d33aa53.jpg" /></p>
<p>
	iRacing ha confermato oggi tramite un promo trailer (che trovate qui di seguito) il prossimo arrivo delle vetture Renault Clio Cup, che ci vengono mostrate anche in alcune immagini. La Clio Cup sarà disponibile con la iRacing Build Season 2 2023.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="52785" href="https://www.drivingitalia.net/uploads/monthly_2023_02/Fpl_-WqXgAAINMa.jpg.f023075c1a027784b1e2b9d7423dbde5.jpg" rel=""><img alt="Fpl_-WqXgAAINMa.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="52785" data-ratio="56.30" data-unique="apzar7yc3" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_02/Fpl_-WqXgAAINMa.thumb.jpg.0cb50bc25ee310bf7a6a58a72db4e74c.jpg"></a>
</p>

<p>
	La Clio è un'utilitaria prodotta dalla francese Renault ed è una vettura molto popolare in Europa in ambito motorsport, con molte Clio Cup Series regionali in tutti i vari paesi. Al momento non sappiamo come sarà considerata la vettura da iRacing, ma potrebbe anche essere vista come una entry level, quindi resa disponibile gratuitamente. 
</p>

<p>
	Per la seconda stagione 2023, sappiamo già che arriveranno la Formula Junior 1600 e il Circuito de Jerez de la Frontera. Per ulteriori dettagli e commenti fate riferimento a <strong><a href="https://www.drivingitalia.net/forums/topic/84542-iracing-svelate-in-video-le-novit%C3%A0-della-build-season-1-2023/page/4/#comment-928929" rel="">questo topic del forum in italiano</a></strong>.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="52786" href="https://www.drivingitalia.net/uploads/monthly_2023_02/Fpl_-WqXgAAINMa2.jpg.bc26259b9e36aaf9c1de9b1ca87cd94f.jpg" rel=""><img alt="Fpl_-WqXgAAINMa2.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="52786" data-ratio="56.30" data-unique="av4nmufk4" width="1000" src="https://www.drivingitalia.net/uploads/monthly_2023_02/Fpl_-WqXgAAINMa2.thumb.jpg.e18bd4f7c18def25cd404e2b4334a4b1.jpg"></a>
</p>

<p>
	<em>Single-make championships by Renault have been some of Europe’s most approachable lower-level road racing series for nearly six decades. Originating in 1966 in France with the Gordini, the first-generation Clio debuted in 1991, by which point most major European countries had a series of their own. After a brief hiatus, the Clio became the marque of choice once again in the early 2000s, and has been Renault’s car of choice ever since. The fifth-gen Renault Clio Cup car debuted in 2020 and has since been adopted by the five active Clio Cup series across Europe. Powered by a Renault HR13 engine, the car weighs just 1030 kilograms with a 2579 mm wheelbase, making it quick and agile, and a fun experience for drivers of all skill levels.</em>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/pmYx_xn02eM?feature=oembed" title="NEW CONTENT // Renault Clio Cup" width="200"></iframe>
	</div>
</div>

<p><a href="https://www.drivingitalia.net/uploads/monthly_2023_02/iracing.jpg.221367874c325731335f66bc8d8aee49.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="52831" src="https://www.drivingitalia.net/uploads/monthly_2023_02/iracing.thumb.jpg.b0f01de3c8ca8aee7cc7d190153a30c4.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="iracing.jpg"></a></p>]]></description><guid isPermaLink="false">28555</guid><pubDate>Wed, 22 Feb 2023 21:09:05 +0000</pubDate></item><item><title>F1 22 Codemasters: rilasciata patch v1.18 con la nuova Alfa Romeo C43</title><link>https://www.drivingitalia.net/home-page/software/f1-22-codemasters-rilasciata-patch-v118-con-la-nuova-alfa-romeo-c43-r28554/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEMWYAE1DwK.jpg.942734e4e4f18f63c5eddfc0e18a2fd8.jpg" /></p>
<p>
	La nuova patch 1.18 è disponibile per F1® 22 Codemasters su tutte le piattaforme. Queste le novità apportate dall'aggiornamento:
</p>

<ul>
	<li>
		Aggiunta la vettura C43 dell'Alfa Romeo F1 Team del 2023, utilizzabile in modalità Prova a tempo
	</li>
	<li>
		Risolto un problema che impediva il caricamento delle classifiche della modalità Prova a tempo quando si passava da condizioni di asciutto a condizioni di bagnato e viceversa su Origin e Xbox
	</li>
	<li>
		Risolto un problema che impediva la visualizzazione dell'avatar dei rivali nelle modalità Carriera e Mia Scuderia
	</li>
	<li>
		Risolto un problema che a volte provocava il conferimento del titolo di campione al pilota sbagliato se più piloti concludevano la stagione con la stessa quantità di punti in Mia Scuderia
	</li>
	<li>
		Varie correzioni minori
	</li>
	<li>
		Miglioramenti generali della stabilità.
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEMWYAE1DwK.jpg.b2c7ca2005cc9c74a03e94ff5a67f74e.jpg" data-fileid="52776" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52776" data-ratio="56.30" data-unique="aw6ubeqhn" width="1000" alt="FpkVNEMWYAE1DwK.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEMWYAE1DwK.thumb.jpg.a8f1545ae621985db5f97cac32422419.jpg"></a>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/qctdwBWQmb4?feature=oembed" title="F1® 22 | Jump-Start the New Season with Alfa Romeo F1 Team" width="200"></iframe>
	</div>
</div>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEOWcAEAAB5.jpg.08f9c292366b80dcd20a746bc7883b4e.jpg" data-fileid="52777" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52777" data-ratio="56.30" data-unique="67bsc2qa1" width="1000" alt="FpkVNEOWcAEAAB5.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEOWcAEAAB5.thumb.jpg.025b3e283fde12032bc3f68728686d4f.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEOXEAMEgkN.jpg.57bc01d5c4030c19db348b288595b921.jpg" data-fileid="52778" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52778" data-ratio="56.30" data-unique="yr1wi9gh7" width="1000" alt="FpkVNEOXEAMEgkN.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEOXEAMEgkN.thumb.jpg.4881009300b7bf86f032bba9e3f8294f.jpg"></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEMX0AIpNYq.jpg.67d80f6966d064c9f1a259fafb2053bf.jpg" data-fileid="52779" data-fileext="jpg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52779" data-ratio="56.30" data-unique="9x48g54yv" width="1000" alt="FpkVNEMX0AIpNYq.jpg" src="https://www.drivingitalia.net/uploads/monthly_2023_02/FpkVNEMX0AIpNYq.thumb.jpg.7bffc34e5473e2829355800f9c383929.jpg"></a>
</p>
]]></description><guid isPermaLink="false">28554</guid><pubDate>Wed, 22 Feb 2023 12:33:04 +0000</pubDate></item><item><title>rFactor 2: rilasciato aggiornamento Q1 2023 e DLC</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-rilasciato-aggiornamento-q1-2023-e-dlc-r28551/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_02/c02815ce-7faa-40ce-845f-21ba0a8e38f4_800x450.jpeg.5c9d317306bc27e8d27e59aee4b45ba0.jpeg" /></p>
<p>
	 
</p>

<p>
	Con un po' di ritardo sulla tabella di marcia (l'aggiornamento era inizialmente previsto per il 7 Febbraio), è finalmente arrivata la prima build ufficiale del 2023 accompagnata dai DLC presentati negli scorsi giorni.
</p>

<p>
	Rispetto agli altri pack questa volta ci sono solo un'auto e un tracciato (<strong><a href="https://www.drivingitalia.net/home-page/addons/rfactor-2-honda-civic-type-r-btcc-in-arrivo-il-21-febbraio-r28539/" rel="">Honda Civic Type R BTCC</a> </strong>e <strong><a href="https://www.drivingitalia.net/home-page/software/rfactor-2-annunciato-il-circuito-cittadino-di-long-beach-r28535/" rel="">il circuito di Long Beach</a></strong>), ma la nuova build è ricchissima di novità importanti: <strong><a href="https://www.drivingitalia.net/home-page/software/rfactor-2-anche-il-btcc-hybrid-boost-in-arrivo-con-la-nuova-build-r28542/" rel="">BTCC Hybrid Boost</a></strong> che marca l'arrivo della tecnologia ibrida su rFactor 2, una <strong><a href="https://www.drivingitalia.net/home-page/software/rfactor-2-annunciato-photo-mode-e-gt-challenge-2023-r28550/" rel="">modalità foto</a></strong>, <strong><a href="https://www.drivingitalia.net/home-page/software/rfactor-2-rilasciato-il-gt3-update-con-il-bop-aggiornato-r28515/" rel="">aggiornamento e BoP per le vetture GT3</a></strong>, un <strong><a href="https://www.drivingitalia.net/home-page/software/rfactor-2-update-2-della-release-candidate-disponibile-r28508/" rel="">sistema di gestione dei contenuti</a></strong> e soprattutto la <strong><a href="https://www.drivingitalia.net/home-page/software/rfactor-2-nuova-rc-disponibile-con-la-feature-per-gareggiare-contro-contenuti-non-posseduti-r28524/" rel="">possibilità di gareggiare contro contenuti non posseduti</a></strong>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/HWCqrmSbaXM?feature=oembed" title="Q1 2023 Update and New Content Now Available" width="200"></iframe>
	</div>
</div>

<blockquote class="ipsQuote" data-gramm="false" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents ipsClearfix" data-gramm="false">
		<p>
			General
		</p>

		<ul>
			<li>
				 Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
			</li>
			<li>
				 Vehicle option for brake repair in a pitstop
			</li>
			<li>
				Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
			</li>
			<li>
				Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
			</li>
			<li>
				Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
			</li>
			<li>
				Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
			</li>
			<li>
				Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
			</li>
			<li>
				Reintroduced adjustable steering rates
			</li>
			<li>
				Added selection for gamepad steering filters
			</li>
			<li>
				Made both steering filters adjustable independently
			</li>
			<li>
				Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
			</li>
			<li>
				Made new steering sensitivity filter more direct
			</li>
			<li>
				Server keys are now machine independent and can be shared between any machines
			</li>
		</ul>

		<p>
			Track Limits
		</p>

		<ul>
			<li>
				Scale certain factors of scoring down when we go less than a third of the track width off track.
			</li>
			<li>
				Fixed a rare possibility of cuts not being scored.
			</li>
			<li>
				Added extra data to logging &amp; ModDev Debug mode
			</li>
		</ul>

		<p>
			Cinematics
		</p>

		<ul>
			<li>
				Added soft blend when changing selected vehicle
			</li>
			<li>
				Added ability to hold current camera
			</li>
			<li>
				Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
			</li>
			<li>
				Added camera group tracking for cars traveling close together, by default in race sessions only.
			</li>
			<li>
				Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
			</li>
			<li>
				Reduced strength of shake effect on cameras with this enabled.
			</li>
			<li>
				Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
			</li>
			<li>
				Added acceleration and deceleration to Freelook for smoother movement.
			</li>
			<li>
				Added the ability to load custom cameras from Userdata\Cameras
			</li>
			<li>
				Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.
			</li>
		</ul>

		<p>
			Photo Mode
		</p>

		<ul>
			<li>
				Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
			</li>
			<li>
				Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
			</li>
			<li>
				UI accessible from replay screen, with full configuration options and key hints.
			</li>
			<li>
				Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.
			</li>
		</ul>

		<p>
			Physics
		</p>

		<ul>
			<li>
				New electric motor implementation (used for btcc cars) including
			</li>
			<li>
				Electric Motor map
			</li>
			<li>
				Added to onboard controls (not in gui yet)
			</li>
			<li>
				Regeneration map
			</li>
			<li>
				Added to onboard controls (not in gui yet)
			</li>
			<li>
				Push to Pass map
			</li>
			<li>
				Added to onboard controls (not in gui yet)
			</li>
			<li>
				Plugin API updated to include physics output (also see plugin example):
			</li>
			<li>
				Battery charge
			</li>
			<li>
				torque
			</li>
			<li>
				rpm
			</li>
			<li>
				motor temperature
			</li>
			<li>
				water temperature (if applicable)
			</li>
			<li>
				motor state (inactive, propulsion, regenerate)
			</li>
			<li>
				Updated p2p system with new options to accommodate btcc:
			</li>
			<li>
				time limit per lap
			</li>
			<li>
				minimum gear activation requirement
			</li>
			<li>
				minimum time between activations
			</li>
			<li>
				turn off when crossing start/finish
			</li>
			<li>
				Fixed bug where SteeringInnerTable wasn’t always properly applied
			</li>
			<li>
				Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
			</li>
			<li>
				Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
			</li>
			<li>
				Fixed temporary boost not taking into account session boost limit
			</li>
		</ul>

		<p>
			Graphics
		</p>

		<ul>
			<li>
				Improved visual progression of wet road with a more linear progression.
			</li>
			<li>
				Added new IBL Water Shader which uses SSR for more accurate reflections.
			</li>
			<li>
				Added motion blur.
			</li>
			<li>
				Fixed various stutters with cloud movement in replays and online
			</li>
			<li>
				Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
			</li>
			<li>
				Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
			</li>
			<li>
				Tweaked PostFX profiles for more realistic depth of field on broadcast cameras
			</li>
		</ul>

		<p>
			AI
		</p>

		<ul>
			<li>
				Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
			</li>
			<li>
				Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
			</li>
			<li>
				Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
			</li>
			<li>
				Fix for AI being prevented from passing when pitting in on a race lap
			</li>
			<li>
				Fix for AI running into the back of other vehicles
			</li>
		</ul>

		<p>
			HUD
		</p>

		<ul>
			<li>
				Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
			</li>
		</ul>

		<p>
			UI
		</p>

		<ul>
			<li>
				Fixed being able to set race laps to below 2 in single player session settings.
			</li>
			<li>
				Fixed the singleplayer quick event page layout being broken sometimes on page load.
			</li>
			<li>
				Added new “Cinematic cameras” tab in Settings → Assign controls
			</li>
			<li>
				This tab holds new cinematic settings along with previously existing assignable controls
			</li>
			<li>
				Renamed “Cameras &amp; seat” tab to “Driving cameras &amp; seat” and re-organized the assignable controls
			</li>
			<li>
				Made the hitbox for checkboxes in the content screen table slightly bigger
			</li>
			<li>
				Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
			</li>
			<li>
				Corrected various camera control help tips
			</li>
		</ul>

		<p>
			Package Management
		</p>

		<ul>
			<li>
				New system to allow store items to be unsubscribed / resub scribed through the UI
			</li>
			<li>
				Packages can be download in the background without blocking the UI
			</li>
			<li>
				Packages in the content management are grouped by workshop or store item
			</li>
			<li>
				The install UI can be minimized when downloading content
			</li>
			<li>
				Package states now show as orange when an operation is in progress
			</li>
			<li>
				Content you don’t own can now be installed from the content management page
			</li>
			<li>
				On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
			</li>
			<li>
				You can spectate on any race even if you don’t own anything assuming the content is installed
			</li>
			<li>
				You can only race in cars that you own on tracks that you own
			</li>
			<li>
				When joining a server cars you do not own will be grayed out
			</li>
			<li>
				When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
			</li>
			<li>
				Added information about required content to join the server on the join error page
			</li>
			<li>
				Greyed out entries with cars you do not own in the spectate popup
			</li>
			<li>
				Disabled “Resume” replay button for entries with car you do not own
			</li>
		</ul>

		<p>
			Modding
		</p>

		<ul>
			<li>
				Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
			</li>
			<li>
				Added IBL Water Shader which uses SSR for reflections
			</li>
			<li>
				Fixed occasional glitchy car tracking in camera editor
			</li>
			<li>
				Updated ModDev to load RCD files from Vehicle folders
			</li>
		</ul>

		<p>
			AI Editor Improvements:
		</p>

		<ul>
			<li>
				Allow the removal of multiple paths in one go
			</li>
			<li>
				More consistent AIW path adjustments
			</li>
			<li>
				Fixed editing of pit paths wp positions
			</li>
			<li>
				Fixed updating of path positions when editing waypoint positions
			</li>
			<li>
				Added fuel to various ModDev debug screens (Driver and Vehicle screens)
			</li>
			<li>
				Added new cockpit elements:
			</li>
			<li>
				BoostMotorTempDigit
			</li>
			<li>
				BatteryLevelDigit
			</li>
			<li>
				P2PActivationsThisLap
			</li>
			<li>
				P2PActiveTimeThisLap
			</li>
			<li>
				P2PACTIVE_LED
			</li>
			<li>
				P2PAVAILABLE_LED
			</li>
			<li>
				Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.
			</li>
		</ul>

		<p>
			Known issues
		</p>

		<ul>
			<li>
				Cancel updates button is unresponsive
			</li>
			<li>
				Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
			</li>
			<li>
				Motion blur is disabled for cockpit cameras
			</li>
			<li>
				Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
			</li>
			<li>
				It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.
			</li>
		</ul>

		<p>
			All GT3 v3.35
		</p>

		<ul>
			<li>
				New default setup
			</li>
			<li>
				Now in GT3 folder in UI
			</li>
			<li>
				BOP Updates
			</li>
		</ul>

		<p>
			Dallara IR-18 v1.71
		</p>

		<ul>
			<li>
				Slightly increased damping on suspension components for stability purposes
			</li>
			<li>
				More differences between primary and alternate tires at road and street courses
			</li>
			<li>
				Adjust grip on road course tires to improve overall balance
			</li>
			<li>
				Added slightly more grip to short oval tires
			</li>
			<li>
				Tweaked cooling properties on oval tires
			</li>
			<li>
				Made display lit at night
			</li>
			<li>
				Added P2P active LEDS to steering wheel
			</li>
			<li>
				Fixed bump stop travels
			</li>
			<li>
				Adjusted default oval setups
			</li>
			<li>
				Corrected Indy 500 race boost
			</li>
			<li>
				Corrected gear ratios for other ovals
			</li>
			<li>
				Slight tweak to Short Track setups
			</li>
			<li>
				Added AI specific setup for Gateway
			</li>
			<li>
				Short track tyres run slightly cooler
			</li>
			<li>
				Limited amount of wing that can be used on short ovals
			</li>
		</ul>

		<p>
			Stock Car 2018 v2.31
		</p>

		<ul>
			<li>
				Rear Windows Offset adjusted so they don’t disappear in cockpit view
			</li>
			<li>
				8500 cockpit sound fix to prevent cutting out on long straights
			</li>
			<li>
				Added new drivers to RCD
			</li>
			<li>
				Added tires for North Wilkesboro Speedway
			</li>
		</ul>

		<p>
			Stock Car 2018x v1.19
		</p>

		<ul>
			<li>
				Updated 3D models
			</li>
			<li>
				Updated liveries
			</li>
			<li>
				Updated brake torque and aero package
			</li>
			<li>
				Updated all default setups
			</li>
			<li>
				Updated all tires
			</li>
			<li>
				Adjusted horse power at rear wheels
			</li>
			<li>
				Added new sounds for new sound engine
			</li>
			<li>
				Added wiper for wet road course races
			</li>
			<li>
				Added RCD talent file
			</li>
			<li>
				Added new shaders to all objects
			</li>
			<li>
				Improved AI
			</li>
		</ul>

		<p>
			Porsche 911 GT3 Cup (992) v1.05
		</p>

		<ul>
			<li>
				Made AI faster
			</li>
			<li>
				Made rims brighter at night
			</li>
			<li>
				Slightly improved brake light glow
			</li>
			<li>
				Added steering wheel to showroom
			</li>
			<li>
				Fixed interior shadowcaster in showroom
			</li>
			<li>
				Optimized textures
			</li>
			<li>
				New gravel sounds
			</li>
			<li>
				Fixed tire normal maps
			</li>
		</ul>

		<p>
			BMW 330 BTCC v1.19
		</p>

		<ul>
			<li>
				Added hybrid system to 2022 car
			</li>
			<li>
				Added hybrid HUD for 2022 car
			</li>
			<li>
				Small update on the exterior sounds, adding some more volume
			</li>
			<li>
				Updated AO maps
			</li>
			<li>
				Updated metal material
			</li>
		</ul>

		<p>
			Ford Focus BTCC v1.33
		</p>

		<ul>
			<li>
				Added hybrid system to 2022 car
			</li>
			<li>
				Added hybrid HUD for 2022 car
			</li>
			<li>
				Updated AO maps
			</li>
			<li>
				Updated metal material
			</li>
		</ul>

		<p>
			Hyundai i30 BTCC v1.37
		</p>

		<ul>
			<li>
				Added hybrid system to 2022 car
			</li>
			<li>
				Added hybrid HUD for 2022 car
			</li>
			<li>
				Updated AO maps
			</li>
			<li>
				Updated metal material
			</li>
		</ul>

		<p>
			Infiniti Q50 v1.39
		</p>

		<ul>
			<li>
				Added hybrid system to 2022 car
			</li>
			<li>
				Added hybrid HUD for 2022 car
			</li>
			<li>
				Updated AO maps
			</li>
			<li>
				Updated metal material
			</li>
		</ul>

		<p>
			Toyota Corolla BTCC V1.49
		</p>

		<ul>
			<li>
				Added hybrid system to 2022 car
			</li>
			<li>
				Added hybrid HUD for 2022 car
			</li>
			<li>
				Updated AO maps
			</li>
			<li>
				Updated metal material
			</li>
		</ul>

		<p>
			Vauxhall Astra BTCC 1.03
		</p>

		<ul>
			<li>
				Added hybrid system to 2022 car
			</li>
			<li>
				Added hybrid HUD for 2022 car
			</li>
			<li>
				Updated AO maps
			</li>
			<li>
				Updated metal material
			</li>
		</ul>

		<p>
			Vanwall Vandervelle v1.17
		</p>

		<ul>
			<li>
				Optimized shadow mesh
			</li>
			<li>
				Updated car name in menu
			</li>
			<li>
				New team name for 2023 liveries
			</li>
			<li>
				Two additional settings for gearbox
			</li>
			<li>
				Separated radiators and brake coolers
			</li>
			<li>
				Updated logos texture near rear wheels
			</li>
			<li>
				New AO map for car body
			</li>
			<li>
				WEC and team sponsors for all liveries
			</li>
		</ul>

		<p>
			Circuit d’Azure v1.23
		</p>

		<ul>
			<li>
				Added SSR Water Shader
			</li>
			<li>
				Updated Wet Weather Road Materials
			</li>
		</ul>

		<p>
			Zandvoort v2.62
		</p>

		<ul>
			<li>
				SSR Water Shader Update
			</li>
			<li>
				Updated advertisements
			</li>
			<li>
				Minor LOD Optimization
			</li>
		</ul>

		<p>
			Portland v1.10
		</p>

		<ul>
			<li>
				Track Limits review including fix for issues on last turn.
			</li>
			<li>
				Fixed minor terrain gap
			</li>
			<li>
				Fixed minor sound error
			</li>
			<li>
				Fixed AI Clipping pit box when exiting rear paddock
			</li>
			<li>
				SSR Water Shader Update
			</li>
			<li>
				Minor LOD Optimization
			</li>
		</ul>

		<p>
			World Wide Technology Raceway v1.11
		</p>

		<ul>
			<li>
				Minor AIW fixes
			</li>
			<li>
				Fixed pit out markers placement
			</li>
		</ul>

		<p>
			Daytona v1.21
		</p>

		<ul>
			<li>
				Reviewed Track Limits on Oval &amp; RC
			</li>
			<li>
				SSR Water Shader Update
			</li>
			<li>
				Updated background mapper for water reflections
			</li>
			<li>
				Fixed collision issues
			</li>
		</ul>

		<p>
			Thruxton v1.07
		</p>

		<ul>
			<li>
				Fixed overly spectator material resolution
			</li>
			<li>
				Fixed an issue with a broadcast camera clip plane
			</li>
			<li>
				Minor foliage fixes
			</li>
			<li>
				Minor No Rain Zone Fix
			</li>
		</ul>

		<p>
			Indianapolis v1.23
		</p>

		<ul>
			<li>
				Fixed Safety Car Speeds
			</li>
		</ul>

		<p>
			Monte Carlo 66 v2.12
		</p>

		<ul>
			<li>
				Reviewed track limits
			</li>
			<li>
				SSR Water Shader update
			</li>
			<li>
				Minor tweaks to specular/ambient mapper configuration
			</li>
			<li>
				Fixed various SCN/Visgroup warnings
			</li>
		</ul>

		<p>
			Electric Docks v2.35
		</p>

		<ul>
			<li>
				Fixed pit entry track limits issue which would make it cause problems with pit stops.
			</li>
		</ul>
	</div>
</blockquote>

<p>
	<img data-ratio="72.00" width="1000" alt="1920x720_19-1.jpg" src="https://www.studio-397.com/wp-content/uploads/2023/01/1920x720_19-1.jpg">
</p>

<p>
	<img data-ratio="72.00" width="1000" alt="1920x720_16-1.jpg" src="https://www.studio-397.com/wp-content/uploads/2023/01/1920x720_16-1.jpg">
</p>

<p>
	<img data-ratio="72.00" width="1000" alt="ViewB_720.jpg" src="https://www.studio-397.com/wp-content/uploads/2023/02/ViewB_720.jpg">
</p>

<p>
	<img data-ratio="72.00" width="1000" alt="T11_720.jpg" src="https://www.studio-397.com/wp-content/uploads/2023/02/T11_720.jpg">
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28551</guid><pubDate>Tue, 21 Feb 2023 15:55:18 +0000</pubDate></item><item><title>rFactor 2: annunciato Photo Mode e GT Challenge 2023</title><link>https://www.drivingitalia.net/home-page/software/rfactor-2-annunciato-photo-mode-e-gt-challenge-2023-r28550/</link><description><![CDATA[
<p><img src="https://www.drivingitalia.net/uploads/monthly_2023_02/8.png.9bc803471c91c7845911e006e5132ebe.png" /></p>
<p>
	Studio 397 ha annunciato nelle ultime 48 ore due novità dedicate al suo rFactor 2: la prima riguarda la <strong><a href="https://www.studio-397.com/2023/02/announcing-photo-mode-and-cinematics-upgrades/?fbclid=IwAR2Esbwx4lAyoqgyT4kHA5WqDrWcy_LomSpjTAhxwOV03noyrT_pyjUdHFc" rel="external">parte sostanzialmente grafica del simulatore</a></strong>, con una nuova modalità "photo mode" per scattare screen in game e vari miglioramenti definiti cinematici. La seconda novità invece è la partenza del nuovo campionato online <strong><a href="https://www.studio-397.com/2023/02/announcing-gt-challenge-2023/" rel="external">GT Challenge 2023</a></strong>, preentato con il consueto promo trailer.
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/5fNS4bnsh4Q?feature=oembed" title="GT Challenge Returns!" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">28550</guid><pubDate>Tue, 21 Feb 2023 13:15:07 +0000</pubDate></item></channel></rss>
